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stedding (STEHD-ding): An Ogier (OH-geer) homeland. Many stedding have been abandoned since the Breaking of the World. They are shielded in some way, no longer understood, so that within them no Aes Sedai can channel the One Power, nor even sense the True Source. Attempts to wield the One Power from outside a stedding have no effect inside the stedding boundary. No Trolloc will enter a stedding unless driven, and even Myrddraal will do so only at the greatest need and with the greatest reluctance. Even Darkfriends, if truly dedicated, feel uncomfortable within a stedding.
stilling: The act, performed by Aes Sedai, of shutting off a woman who can channel from the One Power. A woman who has been stilled can sense the True Source, but cannot touch it. So seldom has it been done that novices are required to learn the names and crimes of all women who have suffered it. Officially, stilling is the result of trial and sentence for a crime. When it happens accidentally, it is called being burned out. In practice, the term stilling is often used for both.
Stone of Tear: A great fortress in the city of Tear, said to have been made by use of the One Power soon after the Breaking of the World. Attacked and besieged unsuccessfully countless times, it fell in a single night to the Dragon Reborn and a few hundred Aiel, thus fulfilling two parts of the Prophecies of the Dragon. The Stone contains a collection of an’greal and ter’angreal rivaling that of the White Tower, a collection gathered, some say, in an attempt to diminish the glare of possessing Callandor.
sul’dam (SOOL-dam): Literally, “leash holder.” Seanchan term for a woman with the ability to control, by means of an a’dam, a woman who can channel. Young women in Seanchan are tested for this ability at the same time as the testing for damane and to the same age. A fairly honored position among the Seanchan. Many more sul’dam are found than damane. See also a’dam; damane; Seanchan.
sursa (SUHR-sah): Thin, paired sticks used as eating implements in Arad Doman in place of forks. Some say the difficulty of eating with sursa is the source of Domani merchants’ fabled perseverance; others claim it is the source of the equally fabled Domani temper.
Talents: Abilities in the use of the One Power in specific areas. The best known of these is Healing. Some, such as Traveling, the ability to shift from one place to another without crossing the intervening space, have been lost. Others, such as Foretelling (the ability to foretell future events, but in a general way), are now found rarely. Another Talent long thought lost is Dreaming, which involves, among other things, interpreting the Dreamer’s dreams to foretell future events in more specific fashion than Foretelling does. Some Dreamers had the ability to enter Tel’aran’rhiod, the World of Dreams, and (it is said) even other people’s dreams. The last known Dreamer was Corianin Nedeal (coh-ree-AHN-IHN neh-dee-AHL), who died in 526 NE, but there is now another, known to but a few.
ta’maral’ailen (tah-MAHR-ahl-EYE-lehn): In the Old Tongue, “Web of Destiny.” A great change in the Pattern of an Age, centered around one or more people who are ta’veren. See also Pattern of an Age; ta’veren.
Tarabon (TAH-rah-BON): Nation on the Aryth Ocean. Capital city: Tanchico (tan-CHEE-coh). Once a great trading nation, a source of rugs, dyes and fireworks produced by the Guild of Illuminators, among other things. Now wracked by civil war, as well as by simultaneous wars against Arad Doman and people sworn to the Dragon Reborn.
Tarmon Gai’don (TAHR-mohn GAY-dohn): The Last Battle. See also Dragon, Prophecies of the; Horn of Valere.
ta’veren (tah-VEER-ehn): A person around whom the Wheel of Time weaves all surrounding life-threads, perhaps ALL life-threads, to form a Web of Destiny. See also Pattern of an Age.
Tear (TEER): A nation on the Sea of Storms. Also the capital city of that nation, a great seaport. The banner of Tear is three white crescent moons slanting across a field half red, half gold. See also Stone of Tear.
Telamon, Lews Therin (TEHL-ah-mon, LOOZ THEH-rihn): See Dragon, the.
Tel’aran’rhiod (tel-AYE-rahn-rhee-ODD): In the Old Tongue, “the Unseen World,” or “the World of Dreams.” A world glimpsed in dreams which was believed by the ancients to permeate and surround all other possible worlds. Unlike other dreams, what happens to living things in the World of Dreams is real; a wound taken there will still be there on awakening, and one who dies there does not wake at all.
ter’angreal (TEER-ahn-GREE-ahl): Remnants of the Age of Legends that use the One Power. Unlike angreal and sa’angreal, each ter’angreal was made to do a particular thing. Some ter’angreal are used by Aes Sedai, but the original purposes of many are unknown. Some require channeling, while others may be used by anyone. Some will kill or destroy the ability to channel of any woman who uses them. See also angreal; sa’angreal.
Time of Madness: The years after the Dark One’s counter-stroke tainted the male half of the True Source, when male Aes Sedai went mad and Broke the World. The exact duration of this period is unknown, but it is believed to have lasted nearly one hundred years. It ended completely only with the death of the last male Aes Sedai. See also Hundred Companions, the; True Source; One Power, the.
Torean (toh-ree-AHN): A High Lord of Tear. A man who desires what neither his vast fortune nor his face will gain him.
Traveling People: See Tuatha’an.
Trollocs (TRAHL-lohks): Creatures of the Dark One, created during the War of the Shadow. Huge of stature, they are a twisted blend of animal and human stock. Divided into tribe-like bands, among them the Dha’vol, the Ko’bal, and the Dhai’mon. Vicious by nature, they kill for the pure pleasure of killing. Deceitful in the extreme, they cannot be trusted unless coerced by fear.
Trolloc Wars: A series of wars, beginning about 1000 AB and lasting more than three hundred years, during which Trolloc armies ravaged the world. Eventually the Trollocs were driven back into the Great Blight, but some nations ceased to exist, and others that survived were almost depopulated. All records of the time are fragmentary.
True Source: The driving force of the universe, which turns the Wheel of Time. Divided into a male half (saidin) and a female half (saidar), which work at the same time with and against each other. Only a man can draw on saidin, only a woman on saidar. Since the beginning of the Time of Madness, saidin has been tainted by the Dark One’s touch. See also One Power, the.
Tuatha’an (too-AH-thah-AHN): A wandering folk, also known as the Tinkers and as the Traveling People, who live in brightly painted wagons and follow a totally pacifist philosophy called the Way of the Leaf. They are among the few who can cross the Aiel Waste unmolested, for the Aiel strictly avoid all contact with them.
Verin Mathwin (VEHR-ihn MAH-thwihn): An Aes Sedai of the Brown Ajah.
Warder: A warrior bonded to an Aes Sedai. The bonding is a thing of the One Power: by it he gains such gifts as quick healing, the ability to go long periods without food, water, or rest, and the ability to sense the taint of the Dark One at a distance. So long as a Warder lives, the Aes Sedai to whom he is bonded knows he is alive however far away he is, and when he dies she will know the moment and manner of his death. While most Ajahs believe an Aes Sedai may have one Warder bonded to her at a time, the Red Ajah refuses to bond any Warders at all, while the Green Ajah believe an Aes Sedai may bond as many as she wishes. Ethically the Warder must accede to the bonding voluntarily, but it has been known to be done against the Warder’s will. What the Aes Sedai gain from the bonding is a closely held secret. See also Aes Sedai.
War of Power: See War of the Shadow.
War of the Hundred Years (FY 994–FY 1117): A series of overlapping wars among constantly shifting alliances, precipitated by the death of Artur Hawkwing and the resulting struggle for his empire. The War of the Hundred Years depopulated large parts of the lands between the Aryth Ocean and the Aiel Waste, from the Sea of Storms to the Great Blight. So great was the destruction that only fragmentary records of the time remain. The empire of Artur Hawkwing was pulled apart, and the nations of the present day were formed. See also Hawkwing, Artur.
War of the Second Dr
agon (FY 939–43): War fought against the false Dragon Guaire Amalasan. During this war a young king named Artur Paendrag Tanreall, later known as Artur Hawkwing, rose to overwhelming prominence.
War of the Shadow: Also known as the War of Power. Began shortly after the attempt to free the Dark One, and soon involved the whole world. In a world where even the memory of war had been forgotten, every facet of war was rediscovered, often twisted by the Dark One’s touch on the world, and the One Power was used as a weapon. The war was ended by the resealing of the Dark One into his prison. See also Hundred Companions, the; Dragon, the.
weight, units of: 10 ounces = 1 pound; 10 pounds = 1 stone; 10 stone = 1 hundredweight; 10 hundredweight = 1 ton.
Wheel of Time, the: Time is a wheel with seven spokes, each spoke an Age. As the Wheel turns, Ages come and go, each leaving memories that fade to legend, then to myth, and are forgotten by the time that Age comes again. The Pattern of an Age is slightly different each time an Age comes, and each time it is subject to greater change.
Whitecloaks: See Children of the Light.
wilder: A woman who has learned to channel the One Power on her own, surviving the crisis as only one in four does. Such women usually build barriers against knowing what it is they are doing, but if these can be broken down, wilders are among the most powerful of channelers. The term is often used in derogatory fashion.
Wisdom: In villages, a woman chosen by the Women’s Circle for her knowledge of such things as healing and foretelling the weather, as well as common good sense. Generally considered the equal of the Mayor, and in some villages his superior. She is chosen for life, and it is very rare for a Wisdom to be removed from office before her death. Depending on the land, she may instead have another title, such as Guide, Healer, Wise Woman, or Seeker.
Wise One: Among the Aiel, Wise Ones are women chosen by other Wise Ones and trained in healing, herbs and other things, much like Wisdoms. Usually there is a single Wise One to each clan or sept hold. Some Wise Ones are said to have wondrous healing abilities, and to do things that seem miraculous. They have great authority and responsibility, as well as great influence with sept and clan chiefs, though these men often accuse them of meddling.
This is a work of fiction. All of the characters, organizations, and events portrayed in this novel are either products of the author’s imagination or are used fictitiously.
THE SHADOW RISING
Copyright © 1992 by The Bandersnatch Group, Inc.
The phrases “The Wheel of Time®” and “The Dragon Reborn,” and the snake-wheel symbol, are trademarks of Robert Jordan.
All rights reserved.
Frontispiece by Sam Weber
Maps by Ellisa Mitchell
Interior illustrations by Matthew C. Nielsen and Ellisa Mitchell
A Tor Book
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eISBN 9781429960199
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THE FIRES
OF
HEAVEN
ROBERT JORDAN
For Harriet
The light of her eyes is my Light.
With his coming are the dread fires born again. The hills burn, and the land turns sere. The tides of men run out, and the hours dwindle. The wall is pierced, and the veil of parting raised. Storms rumble beyond the horizon, and the fires of heaven purge the earth. There is no salvation without destruction, no hope this side of death.
—fragment from The Prophecies of the Dragon
believed translated by N’Delia Basolaine
First Maid and Swordfast to Raidhen of Hoi Cuchone
(circa 400 AB)
PROLOGUE
The First Sparks Fall
Elaida do Avriny a’Roihan absently fingered the long, seven-striped stole about her shoulders, the stole of the Amyrlin Seat, as she sat behind her wide writing table. Many would have accounted her beautiful, at first glance, but a second look made it clear that the severity of her ageless, Aes Sedai face was not a momentary matter. Today there was something more, a light of anger in her dark eyes. If anyone had noticed.
She barely listened to the women arrayed on stools before her. Their dresses were every color from white to the darkest red, in silk or wool as each woman’s taste dictated, yet all but one wore their formal shawls, embroidered White Flame of Tar Valon centered on their backs, colored fringe proclaiming their Ajahs, as though this were a meeting of the Hall of the Tower. They discussed reports and rumors of events in the world, trying to sift fact from fancy, trying to decide the Tower’s course of action, but they seldom even glanced at the woman behind the table, the woman they had sworn to obey. Elaida could not keep her full attention on them. They did not know what was really important. Or rather, they knew and feared to speak of it.
“There is apparently something happening in Shienar.” That was Danelle, slight and often seemingly lost in a dream, the only Brown sister present. Green and Yellow also had only one sister apiece, and none of the three Ajahs was pleased about that. There were no Blues. Now Danelle’s big blue eyes looked thoughtfully inward; an unnoticed ink smudge stained her cheek, and her dark gray wool dress was rumpled. “There are rumors of skirmishes. Not with Trollocs, and not Aiel, though raids through the Niamh Passes appear to have increased. Between Shienarans. Unusual for the Borderlands. They seldom fight each other.”
“If they intend to have a civil war, they have chosen the proper time for it,” Alviarin said coolly. Tall and slim and all in white silk, she was the one without a shawl. The stole of the Keeper around her shoulders was white also, to show she had been raised from the White Ajah. Not Red, Elaida’s former Ajah, as tradition held. Whites were always cool. “The Trollocs might as well have vanished. The entire Blight seems quiet enough for two farmers and a novice to guard.”
Teslyn’s bony fingers shuffled papers on her lap, though she did not look at them. One of four Red sisters there—more than any other Ajah—she ran Elaida a close second for severity, though no one had ever thought her beautiful. “Better perhaps if it did no be so quiet,” Teslyn said, her Illianer accent strong. “I did receive a message this morning that the Marshal-General of Saldaea does have an army on the move. No toward the Blight, but in the opposite direction. South and east. He would no ever have done that if the Blight did no seem to be asleep.”
“Then word of Mazrim Taim is seeping out.” Alviarin could have been discussing the weather or the price of carpets instead of a potential disaster. Much effort had gone into capturing Taim, and as much into hiding his escape. No good to the Tower if the world learned they could not hold on to a false Dragon once he was taken. “And it seems that Queen Tenobia, or Davram Bashere, or both, thinks we cannot be trusted to deal with him again.”
Dead quiet fell at the mention of Taim. The man could channel—he had been on his way to Tar Valon to be gentled, cut off from the One Power forever, when he was broken free—yet that was not what curbed tongues. Once the existence of a man able to channel the One Power had been the deepest anathema; hunting such men down was the main reason of existence for the Red, and every Ajah helped as it could. But now most of the women beyond the table shifted on their stools, refusing to meet each other’s eyes, because speaking of Taim brought them too close to another subject they did not want to speak aloud. Even Elaida felt bile rise in her stomach.
Apparently Alviarin experienced no such reluctance. One corner of her mouth quirked momentarily in what might have been smile or
grimace. “I will redouble our efforts to retake Taim. And I suggest that a sister be dispatched to counsel Tenobia. Someone used to overcoming the sort of stubborn resistance that young woman will put up.”
Others rushed to help fill the silence.
Joline shifted her green-fringed shawl on slender shoulders and smiled, though it seemed a bit forced. “Yes. She needs an Aes Sedai at her shoulder. Someone able to handle Bashere. He has excessive influence with Tenobia. He must move his army back where it can be used if the Blight wakes up.” Too much bosom showed in the gap of her shawl, and her pale green silk was too snug, too clinging. And she smiled too much for Elaida’s liking. Especially at men. Greens always did.
“The last thing we need now is another army on the march,” Shemerin, the Yellow sister, said quickly. A slightly plump woman, she had somehow never really managed the outward calm of Aes Sedai; there was often a strain of anxiety around her eyes, and more so of late.
“And someone to Shienar,” added Javindhra, another Red. Despite smooth cheeks, her angular face was hard enough to hammer nails. Her voice was harsh. “I don’t like trouble of this sort in the Borderlands. The last thing we need is Shienar weakening itself to the point where a Trolloc army could break through.”
“Perhaps.” Alviarin nodded, considering. “But there are agents in Shienar—Red, I am sure, and perhaps others?—” The four Red sisters nodded tightly, reluctantly; no one else did. “—who can warn us if these small clashes become anything to worry us.”
It was an open secret that every Ajah except the White, devoted to logic and philosophy as it was, had watchers and listeners scattered through the nations to varying degrees, though the Yellow network was believed to be a pitiful thing. There was nothing of sickness or Healing they could learn from those who could not channel. Some individual sisters had their own eyes-and-ears, though perhaps even more closely guarded than agents of the Ajahs. The Blues had had the most extensive, both Ajah and personal.