The Wheel of Time

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The Wheel of Time Page 497

by Robert Jordan


  Gaidin (GYE-deen): In the Old Tongue, “Brother to Battles.” A title used by Aes Sedai for the Warders. See also Warder.

  gai’shain (GYE-shain): In the Old Tongue, “Pledged to Peace in Battle.” An Aiel taken prisoner by other Aiel during raid or battle is required by ji’e’toh to serve his or her captor humbly and obediently for one year and a day, touching no weapon and doing no violence. A Wise One, a blacksmith, a child or a woman with a child under the age of ten may not be made gai’shain.

  Galad (gah-LAHD): Lord Galadedrid Damodred (gah-LAHD-eh-drihd DAHM-oh-drehd): Called Galad. Half-brother to Elayne and Gawyn, sharing the same father, Taringail (TAH-rihn-gail) Damodred. His sign is a winged silver sword, point down.

  Game of Houses: Name given the scheming, plots, and manipulations for advantage by noble Houses. Great value is given to subtlety, to aiming at one thing while seeming to aim at another, and to achieving ends with the least visible effort. Also known as the Great Game, and sometimes by its name in the Old Tongue: Da’es Daemar (DAH-ess day-MAR).

  Gareth Bryne (GAH-rehth BRIHN): Once Captain-General of the Queen’s Guards in Andor. Exiled by Queen Morgase. Considered one of the greatest generals living. The sigil of House Bryne is a wild bull, the rose crown of Andor around its neck. Gareth Bryne’s personal sigil is three golden stars, each of five rays.

  Gawyn (GAH-wihn) of House Trakand (trah-KAND): Queen Morgase’s son, and Elayne’s brother, who will be First Prince of the Sword when Elayne ascends to the throne. His sign is a white boar.

  gentling: The act, performed by Aes Sedai, of shutting off a male who can channel from the One Power. Necessary because any man who channels will go insane from the taint on saidin and almost certainly do horrible things with the Power in his madness before the taint kills him. One who has been gentled can still sense the True Source, but cannot touch it. Whatever madness has come before gentling is arrested but not cured, and if it is done soon enough death can be averted. A man who is gentled, however, inevitably gives up wanting to live; those who do not succeed in committing suicide usually die anyway within a year or two. See also One Power; stilling.

  gleeman: A traveling storyteller, musician, juggler, tumbler, and all-around entertainer. Known by their trademark cloaks of many-colored patches, gleemen perform mainly in the villages and smaller towns.

  Great Blight: A region in the far north, entirely corrupted by the Dark One. A haunt of Trollocs, Myrddraal, and other creatures of the Shadow.

  Great Lord of the Dark: Name by which Darkfriends refer to the Dark One, claiming that to speak his true name would be blasphemous.

  Great Serpent: A symbol for time and eternity, ancient before the Age of Legends began, consisting of a serpent eating its own tail. A ring in the shape of the Great Serpent is awarded to women who have been raised to the Accepted among the Aes Sedai.

  High Lords of Tear: Acting as a council, the High Lords are historically the rulers of the nation of Tear, which has neither king nor queen. Their numbers are not fixed, and have varied from as many as twenty to as few as six. Not to be confused with the Lords of the Land, who are lesser Tairen lords.

  Horn of Valere (vah-LEER): The legendary object of the Great Hunt of the Horn, it can call back dead heroes from the grave to fight against the Shadow. A new Hunt of the Horn has been called, and sworn Hunters for the Horn can now be found in many nations.

  Illian (IHL-lee-an): A great port on the Sea of Storms, capital city of the nation of the same name.

  Isendre (ih-SEHN-dreh): A beautiful and greedy woman who angered the wrong woman and for once in her life told the truth when she denied stealing.

  ji’e’toh (jih-eh-toh): In the Old Tongue, “honor and obligation” or “honor and duty.” The complex code by which Aiel live, and which would take a shelf of volumes to explain. By way of small example, there are many paths to gain honor in battle. The smallest is to kill, for anyone can kill. The greatest is to touch an armed and living enemy without causing harm. Somewhere in the middle is to make an enemy gai’shain. For another example, shame, which also has many levels in ji’e’toh, is considered on many of those levels to be worse than pain, injury or even death. For a third, there are, again, many degrees of toh, or obligation, but even the smallest of these must be met in full. Toh outweighs other considerations to the extent that an Aiel will often accept shame, if necessary, to fulfill an obligation that might seem minor to an outlander. See also gai’shain.

  Juilin sandar (JUY-lihn sahn-DAHR): A thief-catcher from Tear.

  Kadere, Hadnan (kah-DEER, HAHD-nahn): A supposed peddler who regrets ever having entered the Aiel Waste.

  Lamgwin Dorn (lam-GWIHN DOHRN): A street tough and brawler who is loyal to his queen.

  Lan (LAN); al’Lan Mandragoran (AHL-LAN man-DRAG-or-an): A Warder, bonded to Moiraine. Uncrowned King of Malkier, Dai Shan (Battle Lord), and the last surviving Malkieri lord. See also Warder; Moiraine; Malkier.

  Lanfear (LAN-feer): In the Old Tongue, “Daughter of the Night.” One of the Forsaken. Unlike the others, she chose this name herself. Said to have loved Lews Therin Telamon, and to have hated his wife, Ilyena. See also Forsaken; Dragon, the.

  Leane Sharif (lee-AHN-eh shah-REEF): Once an Aes Sedai of the Blue Ajah, and Keeper of the Chronicles. Now deposed and stilled, seeking to rediscover who she is. See also Ajah.

  Length, units of: 10 inches = 1 foot; 3 feet = 1 pace; 2 paces = 1 span; 1000 spans = 1 mile; 4 miles = 1 league.

  Lews Therin Telamon; Lews Therin Kinslayer: See Dragon, the.

  Liandrin (lee-AHN-drihn): An Aes Sedai formerly of the Red Ajah, from Tarabon. Now known to be of the Black Ajah.

  Lini (LIHN-nee): Childhood nurse to the Lady Elayne, and before her to Elayne’s mother, Morgase, as well as to Morgase’s mother. A woman of vast inner strength, considerable perception, and a great many sayings.

  Logain (loh-GAIN): A man who once claimed to be the Dragon Reborn, now gentled. See also Dragon, false.

  Lugard (LOO-gahrd): Nominally the capital of Murandy, though that country is a quilt of loyalties to towns and individual lords and ladies, and whoever sits on the throne seldom has any real control over even the city. Lugard is a major trade center, and a byword for thievery, licentiousness and general disrepute.

  Macura, Ronde (mah-CURE-ah, rohn-deh): A seamstress in Amadicia who tried to serve too many masters and mistresses without knowing who they all were.

  Maighande (mye-GHAN-deh): One of the greatest battles of the Trolloc Wars. The victory of humankind here began the long push that finally drove the Trollocs back to the Great Blight. See also Great Blight; Trolloc Wars.

  Malkier (mahl-KEER): A nation, once one of the Borderlands, now consumed by the Blight. The sign of Malkier was a golden crane in flight.

  Manetheren (mahn-EHTH-ehr-ehn): One of the Ten Nations that made the Second Covenant. Also the capital city of that nation. Both city and nation were utterly destroyed in the Trolloc Wars. See also Trolloc Wars.

  Mat Cauthon: A young man, from Emond’s Field in the Two Rivers district of Andor, who is ta’veren and also extremely lucky. Full name: Matrim (MAT-trim) Cauthon.

  Mayene (may-EHN): City-state on the Sea of Storms, hemmed in and historically oppressed by Tear. The ruler of Mayene is styled “the First”; Firsts claim to be descendants of Artur Hawkwing. The banner of Mayene is a golden hawk in flight on a field of blue.

  Mazrim Taim (MAHZ-rihm tah-EEM): A false Dragon who raised havoc in Saldaea until he was defeated and captured. Not only able to channel, but supposedly of great strength. See also Dragon, false.

  Meilan (MYE-lan) of House Mendiana (mehn-dee-AH-nah): A High Lord of Tear. A competent general, but a man of ambitions and hates. See also High Lords of Tear.

  Melaine (meh-LAYN): A Wise One of the Jhirad sept of Goshien Aiel. A dreamwalker. See also dreamwalker.

  Melindhra (meh-LIHN-dhrah): A Maiden of the Spear, of the Jumai sept of the Shaido Aiel. A woman of divided loyalties. See also Aiel warrior societies.


  Min (MIN): A young woman with the ability to read things about people in the auras and images she sometimes sees surrounding them.

  Moiraine (mwah-RAIN): An Aes Sedai of the Blue Ajah. Born in Cairhein, of House Damodred, though not in line of succession to the throne, and raised in the Royal Palace. Rarely uses her House name, and keeps her association with it as secret as possible.

  Morgase (moor-GAYZ): By the Grace of the Light, Queen of Andor, Defender of the Realm, Protector of the People, High Seat of House Trakand. Her sign is three golden keys. The sign of House Trakand is a silver keystone.

  Myrddraal (MUHRD-draal): Creatures of the Dark One, commanders of the Trollocs. Twisted offspring of Trollocs in which the human stock used to create the Trollocs has resurfaced, but tainted by the evil that made the Trollocs. They have no eyes, but can see like eagles in light or dark. They have certain powers stemming from the Dark One, including the ability to cause paralyzing fear with a look, and to vanish wherever there are shadows. Among Myrddraal’s known weaknesses is that they are reluctant to cross running water. Mirrors reflect them only mistily. In different lands they are known by many names, among them Halfman, the Eyeless, Shadowman, Lurk, Fetch, and Fade.

  Natael, Jasin (nah-TAYL, JAY-sihn): Name used by Asmodean, one of the Forsaken.

  Niall, Pedron (NEYE-awl, PAY-drohn): Lord Captain Commander of the Children of the Light. See also Children of the Light.

  Nynaeve al’Meara (NIGH-neev al-MEER-ah): A woman once the Wisdom of Emond’s Field, in the Two Rivers district of Andor. Now one of the Accepted.

  Oaths, Three: The oaths taken by an Accepted on being raised to Aes Sedai. Spoken while holding the Oath Rod, a ter’angreal that makes oaths binding. They are: (1) To speak no word that is not true. (2) To make no weapon with which one man may kill another. (3) Never to use the One Power as a weapon except against Shadowspawn, or in the last extreme of defense of her own life, or that of her Warder or another Aes Sedai. The second oath was the first adopted after the War of the Shadow. The first oath, while held to the letter, is often circumvented by careful speaking. It is believed that the last two are inviolable.

  Ogier (OH-gehr): (1) A non-human race, characterized by great height (ten feet is average for adult males), broad, almost snout-like noses, and long, tufted ears. They live in areas called stedding, which they rarely leave, and they typically have little contact with humankind. Knowledge of them among humans is sparse, and many believe Ogier to be only legends, though they are wondrous stonemasons and built most of the great cities constructed after the Breaking.

  Old Tongue: The language spoken during the Age of Legends. It is generally expected that nobles and the educated will have learned to speak it, but most know only a few words. Translation is often difficult, as it is a language capable of many subtly different meanings. See also Age of Legends.

  One Power: The power drawn from the True Source. The vast majority of people are completely unable to learn to channel the One Power. A very small number can be taught to channel, and an even tinier number have the ability inborn. These few have no need to be taught; eventually they will channel whether they want to or not, often without even realizing what they are doing. This inborn ability usually manifests itself in late adolescence or early adulthood. If control is not taught, or self-learned (extremely difficult, with a success rate of only one in four), death is certain. Since the Time of Madness, no man has been able to channel the Power without eventually going completely, horribly mad, and then, even if he has learned some control, dying from a wasting sickness that causes the sufferer to rot alive, a sickness caused, as is the madness, by the Dark One’s taint on saidin. See also Aes Sedai; channel; Five Powers; Time of Madness; True Source.

  Pattern of an Age: The Wheel of Time weaves the threads of human lives into the Pattern of an Age, often called simply the Pattern, which forms the substance of reality for that Age. See also ta’veren.

  Rand al’Thor (RAND al-THOR): A young man from Emond’s Field, in the Two Rivers district of Andor, who is ta’veren. Once a shepherd. Now proclaimed as the Dragon Reborn, and also as He Who Comes With the Dawn, prophecied to unite the Aiel and break them. It also seems likely that he is the Coramoor, or Chosen One, sought by the Sea Folk. See also Aiel; Dragon Reborn.

  Rhuarc (RHOURK): An Aiel, clan chief of the Taardad Aiel.

  Rhuidean (RHUY-dee-ahn): A great city, the only one in the Aiel Waste and totally unknown to the outside world. Abandoned for nearly three thousand years. Once men among the Aiel were allowed to enter Rhuidean only once, in order to be tested, inside a great ter’angreal, for fitness to become clan chief (only one in three survived), and women only twice, for testing in that same ter’angreal and again to become Wise Ones, though with a considerably higher survival rate. Now the city is inhabited again, by Aiel, and a great lake occupies one end of the valley of Rhuidean, fed by an underground ocean of fresh water and in turn feeding the only river in the Waste.

  sa’angreal (SAH-ahn-GREE-ahl): Remnants of the Age of Legends that allow channeling much more of the One Power than is otherwise possible or safe. A sa’angreal is similar to, but more powerful than, an angreal. The amount of the Power that can be wielded with a sa’angreal compares to the amount that can be handled with an angreal as the Power wielded with the aid of an angreal does to the amount that can be handled unaided. The making of them is no longer known. As with angreal, there are male and female sa’angreal. Only a handful remain, far fewer even than angreal.

  saidar (sah-ih-DAHR); saidin (sah-ih-DEEN): See True Source.

  Seanchan (SHAWN-CHAN): (1) Descendants of the armies Artur Hawkwing sent across the Aryth Ocean, who conquered the lands there. They believe that any woman who can channel must be controlled for the safety of everyone else, and any man who can channel must be killed for the same reason. (2) The land from which the Seanchan come.

  Seekers for Truth: A police/spy organization of the Seanchan Imperial Throne. Although most Seekers are property of the Imperial family, they have wide powers. Even one of the Blood (a Seanchan noble) can be arrested for failure to answer any question put by a Seeker, or for failure to cooperate fully with a Seeker, this last defined by the Seekers themselves, subject only to review by the Empress.

  Shayol Ghul (SHAY-ol GHOOL): A mountain in the Blasted Lands, beyond the Great Blight. Site of the Dark One’s prison.

  Siuan Sanche (SWAHN SAHN-chay): Daughter of a Tairen fisherman, according to Tairen law she was put on a ship to Tar Valon before the second sunset after discovery that she had the potential to channel. Once Aes Sedai of the Blue Ajah and later Amyrlin Seat, she was deposed and stilled. Now seeking to avoid the fate she fears.

  Spine of the World: A towering mountain range, with few passes, which separates the Aiel Waste from the lands to the west. Also called the Dragonwall.

  stilling: The act, performed by Aes Sedai, of shutting off a woman who can channel from the One Power. A woman who has been stilled can sense the True Source, but not touch it. So seldom has it been done that novices are required to learn the names and crimes of all women who have suffered it. Officially, stilling is the result of trial and sentence for a crime. When it happens accidentally, it is called being burned out. In practice, the term “stilling” is often used for both. Women who have been stilled, however it occurred, seldom survive long; they seem to simply give up and die.

  Stone of Tear: A great fortress in the city of Tear, said to have been made with the One Power soon after the Breaking of the World. Attacked and besieged unsuccessfully countless times, it fell in a single night to the Dragon Reborn and a few hundred Aiel, thus fulfilling two parts of the Prophecies of the Dragon. See also Dragon, Prophecies of the.

  sul’dam (SOOL-dam): Literally, “leash holder.” Seanchan term for a woman with the ability to control, by means of an a’dam, a woman who can channel. A fairly honored position among the Seanchan. What is known only to a few is that sul’dam are in fact those women who could be taught
to channel. See also a’dam;damane; Seanchan.

  Talents: Abilities in the use of the One Power in specific areas. The best known is Healing. Some, such as Traveling, the ability to shift from one place to another without crossing the intervening space, have been lost to the Aes Sedai of today. Others, such as Foretelling (the ability to foretell future events, but in a general way), are now found rarely. Another Talent long thought lost is Dreaming, which involves, among other things, interpreting the Dreamer’s dreams to foretell future events in more specific fashion than Foretelling does. Some Dreamers had the ability to enter Tel’aran’rhiod, the World of Dreams, and (it is said) even other people’s dreams. The last acknowledged Dreamer was Corianin Nedeal (coh-ree-AHN-ihn neh-dee-AHL), who died in 526 NE, but there is now another, known to but a few. See also Tel’aran’rhiod.

  Tallanvor, Martyn (TAL-lahn-vohr, mahr-TEEN): Guardsman-Lieutenant of the Queen’s Guards who loves his queen more than life or honor.

  ta’maral’ailen (tah-MAHR-ahl-EYE-lehn): In the Old Tongue, “Web of Destiny.” A great change in the Pattern of an Age, centered around one or more people who are ta’veren. See also Pattern of an Age; ta’veren.

  Tanchico (tan-CHEE-coh): Capital city of Tarabon. See Tarabon.

  Tarabon (TAH-rah-BON): Nation on the Aryth Ocean. Once a great trading nation, a source of rugs, dyes and fireworks produced by the Guild of Illuminators, among other things. Little news has come out of Tarabon since the land became racked by anarchy and civil war compounded by simultaneous wars against Arad Doman and the Dragonsworn, people who have sworn to follow the Dragon Reborn.

  Tarmon Gai’don (TAHR-mohn GAY-dohn): The Last Battle. See also Dragon, Prophecies of the; Horn of Valere.

  ta’veren (tah-VEER-ehn): A person around whom the Wheel of Time weaves all surrounding life-threads, perhaps ALL life-threads, to form a Web of Destiny. See also Pattern of an Age; ta’maral’ailen.

  Tear (TEER): A nation on the Sea of Storms. Also the capital city of that nation, a great seaport. The banner of Tear is three white crescent moons slanting across a field half red, half gold. See also Stone of Tear.

 

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