The Wheel of Time
Page 498
Telamon, Lews Therin (TEHL-ah-mon, LOOZ THEH-rihn): See Dragon, the.
Tel’aran’rhiod (tel-AYE-rahn-rhee-ODD): In the Old Tongue, “the Unseen World,” or “the World of Dreams.” A world glimpsed in dreams which was believed by the ancients to permeate and surround all other possible worlds. Many can touch Tel’aran’rhiod for a few moments in their dreams, but few have ever had the ability to enter it at will, though some ter’angreal have recently been discovered to confer that ability. Unlike other dreams, what happens to living things in the World of Dreams is real; a wound taken there will still exist on awakening, and one who dies there does not wake at all. See also ter’angreal.
ter’angreal (TEER-ahn-GREE-ahl): Remnants of the Age of Legends that use the One Power. Unlike angreal and sa’angreal, each ter’angreal was made to do a particular thing. Some ter’angreal are used by Aes Sedai, but the original purposes of many are unknown. Some require channeling, while others may be used by anyone. Some will kill or destroy the ability to channel of any woman who uses them. Like angreal and sa’angreal, the making of them has been lost since the Breaking of the World. See also angreal; sa’angreal.
Thom Merrilin (TOM MER-rih-lihn): A not-so-simple gleeman and traveler. See also gleeman.
Time of Madness: The years after the Dark One’s counterstroke tainted the male half of the True Source, when male Aes Sedai went mad and Broke the World. The exact duration of this period is unknown, but it is believed to have lasted nearly one hundred years. It ended completely only with the death of the last male Aes Sedai. See also One Power; True Source.
Trollocs (TRAHL-lohks): Creatures of the Dark One, created during the War of the Shadow. Huge of stature, they are a twisted blend of animal and human stock. Divided into tribe-like bands, among them the Dha’vol, the Ko’bal, and the Dhai’mon. Vicious by nature, they kill for the pure pleasure of killing. Deceitful in the extreme, they cannot be trusted unless coerced by fear.
Trolloc Wars: A series of wars, beginning about 1000 AB and lasting more than three hundred years, during which Trolloc armies ravaged the World. Eventually the Trollocs were driven back into the Great Blight, but some nations ceased to exist, and others that survived were almost depopulated. All records of the time are fragmentary.
True Source: The driving force of the universe, which turns the Wheel of Time. Divided into a male half (saidin) and a female half (saidar), which work at the same time with and against each other. Only a man can draw on saidin, only a woman on saidar. Since the beginning of the Time of Madness, saidin has been tainted by the Dark One’s touch. See also One Power.
Verin Mathwin (VEH-rihn MATH-wihn): Aes Sedai of the Brown Ajah, last known to be in the Two Rivers purportedly seeking girls who could be taught to channel. See also Ajah.
Warder: A warrior bonded to an Aes Sedai. The bonding is a thing of the One Power: by it he gains such gifts as quick healing, the ability to go long periods without food, water, or rest, and the ability to sense the taint of the Dark One at a distance. So long as a Warder lives, the Aes Sedai to whom he is bonded knows he is alive however far away he is, and when he dies she will know the moment and manner of his death. While most Ajahs believe an Aes Sedai may have one Warder bonded to her at a time, the Red Ajah refuses to bond any Warders at all, and the Green Ajah believes an Aes Sedai may bond as many as she wishes. Ethically the Warder must accede to the bonding voluntarily, but it has been known to be done against the Warder’s will. What the Aes Sedai gain from the bonding is a closely held secret. See also Aes Sedai.
War of Power: See War of the Shadow.
War of the hundred years (Fy 994–Fy1117): A series of overlapping wars among constantly shifting alliances, precipitated by the death of Artur Hawkwing and the resulting struggle for his empire. The War of the Hundred Years depopulated large parts of the lands between the Aryth Ocean and the Aiel Waste, from the Sea of Storms to the Great Blight. So great was the destruction that only fragmentary records of the time remain. The empire of Artur Hawkwing was pulled apart, and the nations of the present day were formed. See also Hawkwing, Artur.
War of the Shadow: Also known as the War of Power. Began shortly after the attempt to free the Dark One, and soon involved the whole world. In a world where even the memory of war had been forgotten, every facet of war was rediscovered, often twisted by the Dark One’s touch on the world, and the One Power was used as a weapon. The war was ended by the resealing of the Dark One into his prison in a strike led by Lews Therin Telamon, the Dragon, and one hundred male Aes Sedai called the Hundred Companions. The Dark One’s counterstroke tainted saidin and drove Lews Therin and the Hundred Companions insane, thus beginning the Time of Madness. See also Dragon, the; One Power, the; Time of Madness, the.
Weight, units of: 10 ounces = 1 pound; 10 pounds = 1 stone; 10 stone = 1 hundredweight; 10 hundredweight = 1 ton.
Wheel of Time, the: Time is a wheel with seven spokes, each spoke an Age. As the Wheel turns, Ages come and go, each leaving memories that fade to legend, then to myth, and are forgotten by the time that Age comes again. The Pattern of an Age is slightly different each time an Age comes, and each time it is subject to greater change.
Whitecloaks: See Children of the Light.
wilder: A woman who has learned to channel the One Power on her own, surviving the crisis as only one in four does. Such women usually build barriers against knowing what it is they are doing, but if these can be broken down, wilders are among the most powerful of channelers. The term is often used in derogatory fashion.
Wisdom: In villages, a woman chosen by the Women’s Circle for her knowledge of such things as healing and foretelling the weather, as well as common good sense. Generally considered the equal of the Mayor, and in some villages his superior. She is chosen for life, and it is very rare for a Wisdom to be removed from office before her death. Depending on the land, she may instead have another title, such as Guide, Healer, Wise Woman, or Seeker.
Wise one: Among the Aiel, Wise Ones are women chosen by other Wise Ones and trained in healing, herbs and other things, much like Wisdoms. Usually there is a single Wise One to each clan or sept hold. They have great authority and responsibility, as well as great influence with sept and clan chiefs, though these men often accuse them of meddling. Wise Ones stand outside all feuds and battles, and according to ji’e’toh may not be harmed or impeded in any way. Some Wise Ones have the ability to channel, but they do not advertise this. Three Wise Ones now living are dreamwalkers, with the ability to enter Tel’aran’rhiod and to speak to other people in their dreams, among other things. See also dreamwalker; ji’e’toh;Tel’aran’rhiod.
This is a work of fiction. All of the characters, organizations, and events portrayed in this novel are either products of the author’s imagination or are used fictitiously.
THE FIRES OF HEAVEN
Copyright © 1993 by The Bandersnatch Group, Inc.
The phrases “The Wheel of Time®” and “The Dragon Reborn™,” and the snake-wheel symbol, are trademarks of Robert Jordan.
All rights reserved.
Frontispiece by Dan Dos Santos
Maps by Ellisa Mitchell
Interior illustrations by Matthew C. Nielsen and Ellisa Mitchell
A Tor Book
Published by Tom Doherty Associates, LLC
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Tor® is a registered trademark of Tom Doherty Associates, LLC.
ISBN 978-1-4299-6037-3
First Edition: November 1993
First E-book Edition: February 2010
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LORD
OF
CHAOS
ROBERT JORDAN
For Betsy
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule.
—chant from a children’s game
heard in Great Arvalon,
the Fourth Age
PROLOGUE
The First Message
Demandred stepped out onto the black slopes of Shayol Ghul, and the gateway, a hole in reality’s fabric, winked out of existence. Above, roiling gray clouds hid the sky, an inverted sea of sluggish ashen waves crashing around the mountain’s hidden peak. Below, odd lights flashed across the barren valley, washed-out blues and reds, failing to dispel the dusky murk that shrouded their source. Lightning streaked up at the clouds, and slow thunder rolled. Across the slope steam and smoke rose from scattered vents, some holes as small as a man’s hand and some large enough to swallow ten men.
He released the One Power immediately, and with the vanished sweetness went the heightened senses that made everything sharper, clearer. The absence of saidin left him hollow, yet here only a fool would even appear ready to channel. Besides, here only a fool would want to see or smell or feel too clearly.
In what was now called the Age of Legends, this had been an idyllic island in a cool sea, a favorite of those who enjoyed the rustic. Despite the steam it was bitter cold, now; he did not allow himself to feel it, but instinct made him pull his fur-lined velvet cloak closer. Feathery mist marked his breath, barely visible before the air drank it. A few hundred leagues north the world was pure ice, but Thakan’dar was always dry as any desert, though always wrapped in winter.
There was water, of a sort, an inky rivulet oozing down the rocky slope beside a gray-roofed forge. Hammers rang inside, and with every ring, white light flared in the cramped windows. A ragged woman crouched in a hopeless heap against the forge’s rough stone wall, clutching a babe in her arms, and a spindly girl buried her face in the woman’s skirts. Prisoners from a raid down into the Borderlands, no doubt. But so few; the Myrddraal must be gnashing their teeth. Their blades failed after a time and had to be replaced, no matter that raids into the Borderlands had been curtailed.
One of the forgers emerged, a thick slow-moving man shape that seemed hacked out of the mountain. The forgers were not truly alive; carried any distance from Shayol Ghul, they turned to stone, or dust. Nor were they smiths as such; they made nothing but the swords. This one’s two hands held a sword blade in long tongs, a blade already quenched, pale like moonlit snow. Alive or not, the forger took care as it dipped the gleaming metal into the dark stream. Whatever semblance of life it had could be ended by the touch of that water. When the metal came out again, it was dead black. But the making was not done yet. The forger shuffled back inside, and suddenly a man’s voice raised a desperate shout.
“No? No! NO!” He shrieked then, the sound dwindling away without losing intensity, as though the screamer had been yanked into unimaginably far distance. Now the blade was done.
Once more a forger appeared—perhaps the same, perhaps another—and hauled the woman to her feet. Woman, babe and child began to wail, but the infant was pulled away and shoved into the girl’s arms. At last the woman found a scrap of resistance. Weeping, she kicked wildly, clawed at the forger. It paid no more mind than stone would have. The woman’s cries vanished as soon as she was inside. The hammers began ringing again, drowning the sobs of the children.
One blade made, one making, and two to come. Demandred had never before seen fewer than fifty prisoners waiting to give their mite to the Great Lord of the Dark. The Myrddraal must be gnashing their teeth, indeed.
“Do you loiter when you have been summoned by the Great Lord?” The voice sounded like rotted leather crumbling.
Demandred turned slowly—how dare a Halfman address him in that tone—but the quelling words died in his mouth. It was not the eyeless stare of its pasty-pale face; a Myrddraal’s gaze struck fear in any man, but he had rooted fear out of himself long ago. Rather, it was the black-clad creature itself. Every Myrddraal was the height of a tall man, a sinuous imitation of a man, as alike as though cast in one mold. This one stood head and shoulders taller.
“I will take you to the Great Lord,” the Myrddraal said. “I am Shaidar Haran.” It turned away and began climbing the mountain, like a serpent in its fluid motion. Its inky cloak hung unnaturally still, without even a ripple.
Demandred hesitated before following. Halfmen’s names were always in the Trollocs’ tongue-wrenching language. “Shaidar Haran” came from what people now named the Old Tongue. It meant “Hand of the Dark.” Another surprise, and Demandred did not like surprises, especially not at Shayol Ghul.
The entry into the mountain could have been one of the scattered vents, except that it emitted no smoke or steam. It gaped enough for two men abreast, but the Myrddraal kept the lead. The way slanted down almost immediately, the tunnel floor worn smooth as polished tiles. The cold faded as Demandred followed Shaidar Haran’s broad back down and down, slowly replaced by increasing heat. Demandred was aware of it, but did not let it touch him. A pale light rose from the stone, filling the tunnel, brighter than the eternal twilight outside. Jagged spikes jutted from the ceiling, stony teeth ready to snap shut, the Great Lord’s teeth to rend the unfaithful or the traitor. Not natural, of course, but effective.
Abruptly, he noticed something. Every time he had made this journey, those spikes had all but brushed the top of his head. Now they cleared the Myrddraal’s by two hands or more. That surprised him. Not that the height of the tunnel changed—the strange was ordinary here—but the extra space the Halfman was given. The Great Lord gave his reminders to Myrddraal as well as men. That extra space was a fact to be remembered.
The tunnel opened out suddenly onto a wide ledge overlooking a lake of molten stone, red mottled with black, where man-high flames danced, died and rose again. There was no roof, only a great hole rising through the mountain to a sky that was not the sky of Thakan’dar. It made that of Thakan’dar look normal, with its wildly striated clouds streaking by as though driven by the greatest winds the world had ever seen. This, men called the Pit of Doom, and few knew how well they had named it.
Even after all his visits—and the first lay well over three thousand years in the past—Demandred felt awe. Here he could sense the Bore, the hole drilled through so long ago to where the Great Lord had lain imprisoned since the moment of Creation. Here the Great Lord’s presence washed over him. Physically, this place was no closer to the Bore than any other in the world, but here there was a thinness in the Pattern that allowed it to be sensed.
Demandred came as close to smiling as he ever did. What fools they were who opposed the Great Lord. Oh, the Bore was still blocked, though more tenuously than when he had wakened from his long sleep and broken free of his own prison in it. Blocked, but larger than when he woke. Still not so large as when he had been cast into it with his fellows at the end of the War of Power, but at each visit since waking, a little wider. Soon the blockage would be gone, and the Great Lord would reach out across the earth again. Soon would come the Day of Return. And he would rule the world for all time. Under the Great Lord, of course. And with those of the other Chosen who survived, also of course.
“You may leave now, Halfman.” He did not want the thing here to see the ecstasy overcome him. The ecstasy, and the pain.
Shaidar Haran did not move.
Demandred opened his mouth—and a voice exploded in his head.
DEMANDRED.
To call it a voice was to call a mountain a pebble. It nearly crushed him against the inside of his own skull; it filled him with rapture. He sank to his knees. The Myrddraal stood watching impassively, but only a small part of him could even notice the thing with that voice filling his brain.
DEMANDRED. HOW FARES THIS WORLD?
He was never sure how much the Great Lord knew of the world. He had been as startled by ignorance as by knowledge.
But he had no doubt what the Great Lord wanted to hear.
“Rahvin is dead, Great Lord. Yesterday.” There was pain. Euphoria too strong became pain quickly. His arms and legs twitched. He was sweating, now. “Lanfear has vanished without a trace, just as Asmodean did. And Graendal says Moghedien failed to meet her as they had agreed. Also yesterday, Great Lord. I do not believe in coincidence.”
THE CHOSEN DWINDLE, DEMANDRED. THE WEAK FALL AWAY. WHO BETRAYS ME SHALL DIE THE FINAL DEATH. ASMODEAN, TWISTED BY HIS WEAKNESS. RAHVIN DEAD IN HIS PRIDE. HE SERVED WELL, YET EVEN I CANNOT SAVE HIM FROM BALEFIRE. EVEN I CANNOT STEP OUTSIDE OF TIME. For an instant terrible anger filled that awful voice, and—could it be frustration? An instant only. DONE BY MY ANCIENT ENEMY, THE ONE CALLED DRAGON. WOULD YOU UNLEASH THE BALEFIRE IN MY SERVICE, DEMANDRED?
Demandred hesitated. A bead of sweat slid half an inch on his cheek; it seemed to take an hour. For a year during the War of Power, both sides had used balefire. Until they learned the consequences. Without agreement, or truce—there had never been a truce any more than there had been quarter—each side simply stopped. Entire cities died in balefire that year, hundreds of thousands of threads burned from the Pattern; reality itself almost unraveled, world and universe evaporating like mist. If balefire was unleashed once more, there might be no world to rule.
Another point pricked him. The Great Lord already knew how Rahvin had died. And seemed to know more of Asmodean than he. “As you command, Great Lord, so shall I obey.” His muscles might be jerking, but his voice was rock steady. His knees began to blister from the hot stone, yet the flesh might as well have been someone else’s.
SO YOU SHALL.
“Great Lord, the Dragon can be destroyed.” A dead man could not wield balefire again, and perhaps then the Great Lord would see no need for it. “He is ignorant and weak, scattering his attentions in a dozen directions. Rahvin was a vain fool. I—”