Book Read Free

The Design Thinking Playbook

Page 30

by Michael Lewrick


  Davenport, T. H., & Patil, D. J. (2012): Data Scientist: The Sexiest Job of the 21st Century. Harvard Business Review, Oct. 2012 https://hbr.org/2012/10/data-scientist-the-sexiest-job-of-the-21st-century/

  Gerstbach, I. (2016): Design Thinking in Unternehmen. Gabal Verlag.

  Herrmann, N. (1996): The Whole Brain Business Book: Harnessing the Power of the Whole Brain Organization and the Whole Brain Individual. McGraw-Hill Professional.

  Hsinchun, C., Chiang, R. H. L., & Storey, V. C. (2012): Business Intelligence and Analytics: From Big Data to Big Impact. MIS Quarterly, 36(4), pp. 1165–1188.

  Kim, W., & Mauborgne, R. (2005): Blue Ocean Strategy. Hanser Verlag.

  Leifer, L. (2012a): Interview with Larry Leifer (Stanford) at Swisscom, Design Thinking Final Summer Presentation, Zurich.

  Leifer, L. (2012b): Rede nicht, zeig’s mir. Organisations Entwicklung, 2, pp. 8–13.

  Lewrick, M., & Link, P. (2015): Hybride Management Modelle: Konvergenz von Design Thinking und Big Data. IM+io Fachzeitschrift für Innovation, Organisation und Management (4), pp. 68–71.

  Lewrick, M., Skribanowitz, P., & Huber, F. (2012): Nutzen von Design Thinking Programmen, 16. Interdisziplinäre Jahreskonferenz zur Gründungsforschung (G-Forum), University of Potsdam.

  Lewrick, M. (2014): Design Thinking–Ausbildung an Universitäten. In: Sauvonnet and Blatt (eds.), Wo ist das Problem? pp. 87–101. Neue Beratung.

  Link, P., & Lewrick, M. (2014): Agile Methods in a New Area of Innovation Management, Science-to-Business Marketing Conference, June 3-4, 2014, Zurich, Switzerland

  Maurya, A. (2010): Running Lean: Iterate from Plan A to a Plan That Works. The Lean Series (2nd ed.). O’Reilly.

  Moore, J.F. (1993): Predators and Prey: A New Ecology of Competition. Harvard Business Review, 71, pp. 75–86.

  Moore, J.F. (1996): The Death of Competition: Leadership & Strategy in the Age of Business Ecosystems. HarperBusiness.

  Ngamvirojcharoen, J. (2015). Data Science + Design Thinking. Thinking Beyond Data – When Design Thinking Meets Data Science. Accessed Dec. 12, 2015, http://ilovedatabangkokmeetup.pitchxo.com/decks/when-design-thinking-meets-data-science

  Norman, D. (2016): The Design of Everyday Things: Psychologie und Design der alltäglichen Dingen. Vahlen Verlag.

  Oesterreich, B. (2016): Das kollegial geführte Unternehmen: Ideen und Praktiken für die agile Organisation von morgen. Vahlen Verlag.

  Osterwalder, A., et al. (2015): Value Proposition Design. Campus Verlag.

  Osterwalder, A., & Pigneur, Y. (2011): Business Model Generation. Campus Verlag.

  Porter, M. E., and Heppelmann, J. E. (2014): How Smart, Connected Products Are Transforming Competition. Harvard Business Review 92(11), pp. 11–64.

  Ries, E. (2014): Lean Startup: Schnell, risikolos und erfolgreich Unternehmen gründen. Redline Verlag.

  Sauvonnet, E., & Blatt, M. (2014): Wo ist das Problem? Mit Design Thinking Innovationen entwickeln und umsetzen, 2nd ed., 2017. Vahlen.

  Savoia, A. (2011): Pretotype it. Accessed Jan. 2018, http://www.pretotyping.org

  Schneider, J., & Stickdorn, M. (2011): This Is Service Design Thinking. Basics – Tools – Cases. BIS Publishers.

  Siemens (2016): Pictures of the Future, Accessed Nov. 1, 2016, http://www.siemens.com/innovation/de/home/pictures-of-the-future.html

  Szymusiak, T. (2015): Prosumer – Prosumption – Prosumerism. OmniScriptum GmbH & Co. KG, pp. 38–41.

  Uebernickel, F., & Brenner, W. (2015): Design Thinking Handbuch. Frankfurter Alllgemeine Buch.

  Ulwick, A. (2005): What Customers Want: Using Outcome-Driven Innovation to Create Breakthrough Products and Services. McGraw-Hill Higher Education.

  Vandermerwe, S., & Rada, J. (1988): Servitization of Business: Adding Value by Visionaries, Game Changers, and Challengers. Wiley.

  von Hippel, E. (1986): Lead Users. A Source of Novel Product Concepts. Management Science, 32, pp. 791–805.

  INDEX

  A

  A/B testing

  AEIOU method

  Agile

  Amazon

  Apple

  ARE IN

  Artificial intelligence

  B

  Balanced scorecard

  Big data

  Black ocean

  Blockchain

  Brainstorming

  Build business model

  - concept for scaling

  - develop canvas entry points

  - develop value proposition

  - indicators, revenues, costs, analogies

  - lean canvas

  - lean canvas to business model canvas

  - lean management

  - problem, target customers, value proposition

  - solution, alternatives, channels, advantages of the offer

  - structured approach

  Business ecosystem design , - realization loop

  - validation loop

  - virtuous design loop

  Business model canvas

  C

  Canvas (also see business model canvas, lean canvas, user profile canvas, vision canvas)

  CCScore

  Change management (see organizational change)

  Co-creation

  Create-ups

  Creativity space

  Creativity techniques

  Customer development

  Customer experience

  D

  Data analytics

  Design challenge

  Designing spaces and environment

  - design brief – creativity space

  - design work environment

  - flexible furniture

  - prototypes, creativity spaces

  Detroit

  Digital business model

  Digital Manager

  Digital native

  Digital S-curve

  Digital transformation

  Digital tsunami

  Digitization

  - autonomous drones (example)

  - autonomous objects as customers

  - design criteria of the future

  - design of trust and emotions

  - digital transformation

  - digitization strategy

  - human–robot team canvas

  - platform business

  - robotics

  Double diamonds

  Drones

  E

  Empathic design

  Empathy map

  Empathy with the user

  - feeling like the customer

  - language of the customer

  - mindfulness

  - pollo effect

  - talking stick

  - types of empathy

  - UX design

  - world of the customer

  Experiment reports

  F

  Facebook

  Facilitation

  - approach of the facilitator

  - attitude of facilitator

  - basic rules

  - methods

  - skills of facilitator

  - step-by-step approach

  - system for dialog

  Feedback

  Feedback capture grid

  Finding the focus

  - daisy map

  - determine PoV

  - explanation of the point of view

  - formulation of PoV

  - PoV sentence

  - stakeholders

  - wide range of users

  - -degree view

  - -window tool

  Future user

  G

  Generate ideas

  - brainstorming rules

  - create depth

  - creativity techniques

  - include participants

  - last minute panic

  - problem reversal technique

  - quick ’n’ dirty prototyping

  - requirements versus ideas

  - selection of ideas

  Golden circle

  Google

  Groan zone

  H


  Hook framework

  Human Centered Robotics Group

  Hybrid models

  - data analytics

  - hybrid process

  - introduction

  - mindset

  - phases

  - quadruple diamond

  - team

  - toolbox

  - varying mindsets

  I

  Implementation

  - act like a start-up

  - agile organizations

  - create-ups

  - design teams

  - measurement of success

  - overcome hurdles

  - market launch

  - squads, tribes, chapters

  - stakeholder maps

  Initial Coin Offering (ICO)

  Innovation funnel

  Innovation Manager

  Interdisciplinary teams

  - HBDI

  - holistic way of thinking

  - interdisciplinary team

  - iteration principle

  - multidisciplinary team

  - non U-shaped team

  - Pi-shaped people

  - rules of collaboration

  - T profile

  - U-shaped team

  Internet of Dave

  J

  Jobs to be done

  L

  Leadership

  Lean canvas

  Lean start-up

  Lego

  Life cycle

  Lings cars

  M

  Macro cycle

  - benchmarks

  - critical functionalities

  - dark horse

  - final prototype

  - finished prototype

  - functional prototype

  - funky prototype

  - how to bring it home

  - ideas brainstorming

  - journey

  - vision prototype

  - vision substantiation

  Management methods

  - blue ocean strategy

  - lead user study

  - picture of the future

  - service design

  - servitization and business model innovation

  Management paradigms

  Market opportunities

  Marketing Manager

  Massachusetts Institute of Technology (MIT)

  Micro-cycle

  - define PoV

  - ideate

  - MVP , , ,128

  - observe

  - prototype

  - reflect

  - test

  - tools and methods per phase

  - understand

  Mindfulness

  Mindset

  Multi-program organization

  Munich

  MVE

  N

  NABC

  Needfinding discussion

  - deep ditch

  - launch to wrap-up

  - open questions

  - preparation of interview

  - transition from assumption to knowledge

  Not-invented-here syndrome

  User needs

  - formulate need assumptions

  O

  Organizational change

  - wins

  - change in value creation

  - dissemination of design thinking

  - increase customer centricity

  - initiate change

  - measure customer centricity

  - organizational enshrinement

  - successful companies

  P

  Patient journey

  Persona

  Persona, create a

  - empathy map

  - twin personas

  - user profile, academic environment

  - user profile canvas

  - user profile, design thinker practice

  Persona, reviewing the

  - AEIOU method

  - future user

  - hook framework

  - jobs-to-be-done, framework

  - structured approach

  Pictures of the future

  PoV

  Prototype, develop

  - develop a prototype

  - first prototype

  - forms of prototypes

  - iterate, iterate, and again iterate

  - never fall in love with your prototype

  - prototypes workshops

  - types of prototypes

  Prototypes, test

  - A/B testing

  - digital tools

  - feedback capture grid

  - importance of testing

  - test preparation

  - test variants

  - test with potential customers

  - visualize prototypes

  Problem definition

  - design brief

  - design challenge

  - expand and constrict

  - ill defined

  - optimum starting area

  - well defined

  - wicked

  Process, having a grip on the

  - changing the mindset

  - description of the phases

  - macro-cycle

  - micro-cycle

  - problem space – solution space

  - Scrum process

  Q

  Quadruple diamond

  R

  Retrospective board

  Robona

  S

  Scale

  SCAMPER

  Scrum

  Self-reflection

  Seniors

  Siemens

  Silo mentality

  Sinek, Simon

  Smart city

  Spotify

  Stanford

  Start-ups

  Storytelling

  - commercial stories

  - context, product and stories

  - digital storytelling

  - emotional stories

  - empathy as a design paradigm

  - fantasy and purchase process

  - golden circle

  - lifestyle stories

  - Minsky suitcase

  - start with WHY

  - stories with memory

  - stories, vision of the future

  Strategic foresight

  - company manager

  - frameworks

  - future of mobility (examples)

  - integration in design thinking

  - methods

  - Playbook

  - progression curve (examples)

  - strategy planning

  - WYSIWYG

  Structure and select ideas

  - bigger vision

  - cluster and group ideas

  - concept, mind, system, giga maps

  - idea communication

  - matrix, speed of dissemination & implementation

  - selection on the basis of important and urgent

  - structure as a poster

  Swisscom

  Systems thinking

  - convergence of systems thinking and design thinking

  - description

  - intuition vs. rationality

  - mindset

  - modeling

  - parallel application

  - process

  - success factors

  - system classification

  - systems thinking in design thinking

  T

  Tableau

  Technologies

  - artificial intelligence

  - cognitive computing

  - digital life cycle

  - next level of customer experience

  - service experience

  - social CRM

  Tinder

  Trends

  T-shaped

  U

  Uber

  Use cases

  User profile canvas

  UX design

  V

  Value proposition

  Vision

  Vision canvas

  Visualize and sketch

  - characters and emotions

  - color

  - courage to draw
/>
  - creative thinking

  - design elements

  - document

  - explore

  - graphical elements

  - icons and symbols

  - Just do it! Now.

  - paint on flipchart and use screens

  - prepare visualization

  - presentation

  - text

  - use visualizations

  W

  WeChat

  Whatsapp

  Workshop

  World café

  X Y Z

  WILEY END USER LICENSE AGREEMENT

  Go to www.wiley.com/go/eula to access Wiley’s ebook EULA.

 

 

 


‹ Prev