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Trinity

Page 1

by Patrick Morgan




  About the Authors

  Patrick and David’s first collaboration, the ‘Sega Star’, was published, by them, on A4 plain paper, at the tender age of 10. David got through university, worked for BBC Online, before starting his own web design company. Patrick abandoned his pitiful academic endeavours at 19 to work as a support engineer and designer in Indycar and Formula 1.

  Years later both were running their respective businesses, David’s in user experience and interface design, Patrick’s in historic motorsport or ‘seeing what everyone else did’, as he calls it. Reunited over a long promised pint they talked childhood, Transformers and Starcom. It’s a fact that boys love spaceships and robots; both had stabs at novels in the past so writing together sounded like fun. Patrick worked with Jade Gurss on his highly rated book Beast in 2014, among other motorsport and technical books, loving every moment of it.

  Patrick does words, illustrations and some ideas. David does ideas, mostly the bigger ones.

  Trinity

  Of Cauldron Born • Volume 1

  Patrick Morgan with David Kidger

  This edition first published in 2021

  Unbound

  6th Floor Mutual House, 70 Conduit Street, London W1S 2GF

  www.unbound.com

  All rights reserved

  © Patrick Morgan and David Kidger, 2021

  The right of Patrick Morgan and David Kidger to be identified as the author of this work has been asserted in accordance with Section 77 of the Copyright, Designs and Patents Act 1988. No part of this publication may be copied, reproduced, stored in a retrieval system, or transmitted, in any form or by any means without the prior permission of the publisher, nor be otherwise circulated in any form of binding or cover other than that in which it is published and without a similar condition being imposed on the subsequent purchaser.

  This book is a work of fiction and, except in the case of historical fact, any resemblance to actual persons, living or dead, is purely coincidental.

  ISBN (eBook): 978-1-78965-100-3

  ISBN (Paperback): 978-1-78965-099-0

  Cover design by Mecob

  Printed and bound in Great Britain by Clays Ltd, Elcograf S.p.A.

  Contents

  About the Authors

  Super Patrons

  The Cast

  000: Prologue

  Ayon Research Facility, Eastern District, Skala City

  001: Discovery

  Ayon Research Facility, Eastern District, Skala City

  002: Leaving the Vault

  Ayon Research Facility, Eastern District, Skala City

  003: Hydra

  Hellinar Research Facility, Western District, Skala City

  004: Joss Ratha

  Hellinar Research, Western District, Skala City

  005: ROOT

  Eastern District, Skala City

  006: T24

  Hellinar Research Facility, Western District, Skala City

  007: Debate

  Council Chambers, Central District, Skala City

  008: The Slums

  The Western Fringe, Skala City

  009: Three Sisters

  Ayon Research, Eastern District, Skala City

  010: Nara Falla

  Ayon Research, Eastern District, Skala City

  011: Unaccounted

  T24 Facility, Western Fringe, Skala City

  012: Quorum

  Council Chambers, Central District, Skala City

  013: Interrogation

  Gygath Slum, West of Skala City

  014: SVA

  Research and Development Facility, Eastern District, Skala City

  015: Megan

  Central Library, Central District, Skala City

  016: Pack Load

  Research and Development Facility, Eastern District, Skala City

  017: Return

  Gygath Slum, West of Skala City

  018: The Chamber

  Ayon Research Facility, Eastern District, Skala City

  019: The Tunnel

  Below Skala

  020: Mal-Kas

  Mal-Kas Mine, 122km Northwest of Skala

  021: Meridian

  Mal-Kas Mine, 122km Northwest of Skala

  022: The Descent

  Below Skala

  023: The Deep Wells

  Below Skala

  024: Connor

  Mal-Kas Mine, 122km Northwest of Skala

  025: The Shaman

  Below Skala

  026: The Surface

  Below Skala

  027: Commissioning

  Research and Development Facility, Eastern District, Skala City

  028: Trials

  The Grasslands, East of Skala

  029: Revelation

  Ayon Research Facility, Eastern District, Skala City

  030: The Last Rain

  Research and Development Facility, Eastern District, Skala City

  031: Council of Three

  The Landlord’s Arms, Gygath Slum

  032: Departure

  Research and Development Facility, Eastern District, Skala City

  033: Aya

  Aya City, 1,009km East of Skala

  034: Kul

  The Ruined City of Kul, 756km West of Skala

  035: Benjamin Kittala

  The Ruined City of Kul

  036: Tundra

  Ayon Tundra, 1,506km East of Skala

  037: The Balance of Power

  The Meatpacking District, Skala City

  038: Reunion

  Nastra Research Station, 5,100km East of Skala

  039: The Southern Reaches

  Approach to Tsarocca, 2,361km South of Kul

  040: Beyond Nastra

  Nastra Research Station, 5,100km East of Skala

  041: Epilogue

  The Drop-Off, 7,654km from Skala

  Glossary

  Acknowledgements

  Patrons

  Super Patrons

  Ayyaaz Afzal-Khan

  Oliver Allan

  James Allen

  Chris Barnett

  John Bell

  Michael Boasman

  Alice Broadribb

  Chris Brown

  Robert, Sarah & Leo Brownlee

  Andy Caddick

  Jane Calfe

  Ben Chapman

  Jen Clark

  Daniel Clutterbuck

  The Davis Family

  Gareth Fentimen

  Kathryn Geaves

  Jade Gurss

  Charlie Harris

  Ruth Hill

  Gavin Hinxman

  Andrea Holden

  Justin Humphrey

  Tom Humphries

  Terry Kaye

  Tim and Nikki Kidger

  The Kidger Family

  Laura Knight

  Vicki Knight

  Bill Lane

  Graham Langham

  Deinde Legare Montague Mackie

  Tony Main

  Jerome Moody

  Elizabeth Morgan

  Hannah Morgan

  Duncan Muddiman

  Andrew Murdoch

  Beryl Murdoch

  Ian Bruce Murdoch

  James Murdoch

  Steven Newbury

  Helen Orchel

  David Rees

  Paula Rissanen

  Kevin Rowland

  Craig Scarborough

  Bernadette Shail

  Emma Sharp

  Tony Sime

  Fraser Sinclair

  Lucy Sinclair

  Clive Skinner

  Claire Slade

  Maureen Smyth

  Thom Smyth

  Holly Steele

  Jo Stevens

  Illya Teideman

  The Teideman’s

  Alan Thomason

  Alistair Tu
dor

  David Tudor

  Mo Turney

  Ian Watson

  Ruth Watson

  Ian Weltch

  Stephen Wheatman

  David Wilford

  Andrea Williams

  Sean Worthington

  Alex Youngs

  The Cast

  Ayon Research

  Katherine Kane – Privy Councillor

  Nara Falla – Privy Councillor

  ROOT – Intercessor Drive Core

  HEX – Intercessor Drive Core

  Myra Cena – Vault Technician

  Ivor Gethin – Security Manager

  Constance Hatch – Vault Security

  Central Library

  Megan Devin – Archivist

  Crew – GVX-H

  Trish Asher – General Assistant

  Brendan Scott – Medic and Cook

  Jayce Baker – Systems Engineer

  Joanna Joyce – Power Unit and Chassis Technician

  CID

  Vincent O’Brien – Section Head

  Jennifer Narin – Deputy Section Head

  Tyler Olson – Investigator

  Jason Karalydes – Informant

  Gygath Slum

  The Elder

  Ezekiel Lee

  Ness

  Ira

  The Landlord

  Hadje

  Benjamin Kittala

  Jean-Louis – Second Spirit

  Hesta

  Michelle – Daughter of Hesta and Jean-Louis

  Deain – Son of Hesta and Jean-Louis

  The Shaman – Spiritualist and Historian

  Hellinar Research

  Joss Ratha – Privy Councillor

  JT Gilbert – Quartermaster

  Kyle Devin – Privy Councillor

  Kyra Devin – Field Researcher

  Mal-Kas Mine

  Beth – Light Vehicle Driver

  Mitch Farkus – Site Manager

  Bill Connor – Security

  Jo – Drill Rig Operator

  Desiree Angelo – Jumbo Operator

  Privy Council

  (Listed to reflect seating in the Council Chamber from left to right.)

  Kyle Devin – Research/Hellinar

  Joss Ratha – Science/Hellinar

  Esther Johannsson – Engineering/Hellinar

  Oliver Burrell – Cultural/Hellinar

  The Matriarch

  Victor Urasa – Cultural/Ayon

  Erin James – Engineering/Ayon

  Katherine Kane – Science/Ayon

  Nara Falla – Research/Ayon

  (Presiding above)

  Selwyn Abbot – Chamberlain

  Special Vehicle Assembly

  John Orchard – Designer, GVX-H

  Don Hoffer – Workshop Manager

  Roy Jacobs – Chief Engineer

  T7 Staff

  Austen Worral – Clerk

  T24 Staff

  Evelyn Tudor – Clerk

  000: Prologue

  Ayon Research Facility, Eastern District, Skala City

  She hit the glass again with the ball of her hand and this time it cracked. Ignoring the pain, Myra smashed at the emergency panel until the painted floor was scattered with bloody shards. Fighting hyperventilation, she picked out the larger remnants with her fingertips, not caring if she cut herself, then slammed down on the alarm button. Abruptly the faint echoes of the starkly illuminated corridor were drowned in a cacophony of sound. Over the piercing siren she heard the explosive discharge of Freon gas as it doused the inside of the chamber behind her. The white lights blinked out, replaced by a violent confusion of spinning amber that flared from high on the walls. Palls of the sweet-smelling vapour were caught in the light as they rolled past the armoured door and over the debris at her feet before stretching into taut wisps that rushed up into an extractor grate above her.

  Myra staggered to the wall, pulled towards it as if by gravity. As her temple hit the cold surface with a dull thud she slapped an anguished hand against the white brickwork, leaving a dark, bloodied arc as it dropped. Her eyes stung and she became aware her face had involuntarily contorted. She forced herself to focus, looking down the long passage to the door at the far end. Externally mounted pneumatic locks were slid hard into their keepers, telling her the hermetic seal was still inflated and that the room beyond remained secure. She let her eyes close momentarily and on opening them found her view obscured by the dark form of a woman running towards her. In the strobing light she saw both resolve and disbelief writ clear across her face. Myra began to crumple as the figure reached her, breaking her fall as the world faded from the maelstrom of confusion and panic. Time passed.

  ‘Myra? Myra? Can you hear me?’ The voice was distant at first but it rushed in to give her a degree of focus. She felt groggy and unsure of time or place. Blinking, she realised she was back in Vault security, the curved glass wall of the entrance in front of her.

  ‘What happened?’ Myra managed, and hunched forward on her chair.

  ‘You set off the alarm, Myra,’ Constance Hatch asserted in her familiar stern manner. ‘You purged HEX’s chamber. What made you do that?’

  Myra winced, the memory flooding back as the mental fog of confusion receded. The fingers of her right hand were sore and bleeding into a cloth. She realised she was very cold, a sensation that grounded her; the Freon must have chilled her badly. With a rush, an overwhelming panic rose from somewhere deep in her gut.

  ‘HEX is gone, Connie,’ she said wretchedly. ‘She’s gone. I did the regular check at four rotations for both IDCs as I always do. ROOT was fine…’ Her voice trailed off, barely believing what she had seen herself. ‘I didn’t notice at first. I must have been in HEX’s chamber for more than a turn. The telemetry looked normal but when I went to leave, the podium was empty, just the wires and pipes strewn over the floor.’

  Hatch assessed her evenly for a moment. ‘No one’s been past here in three rotations, Myra.’

  ‘Then look for yourself,’ she snarled, an anger flaring in her.

  Hatch narrowed her stare, then reached for a telephone receiver.

  ‘Ivor, it’s Hatch,’ she said in a clear, subjective tone. ‘The alarm’s been set off. I’m with Myra Cena, she’s pretty shook up. She says HEX is not in her chamber.’

  There was a momentary silence in which Myra looked expectantly into Hatch’s unreadable blue eyes. Getting no response, she looked at the floor and scratched distractedly at a shallow scar that ran down her left cheek, an involuntary tic she couldn’t shake off.

  ‘That’s what she said,’ continued Hatch after what seemed like a lifetime. ‘If she’s right, no one’s going in there until someone in authority comes down here. It’s been left exactly as it was, I’ve not been in there myself.’

  She replaced the receiver and looked back to Myra with calm intent.

  ‘I’m to keep you here. I don’t know what’s going to happen, but for now we wait.’

  Myra nodded her understanding and took a deep breath. She forced her mind back to the start of her shift and tried to recall it in as much detail as she could. In contrast to the ceaseless activity above ground as preparations were made for the move from Skala to Aya, the Vault was almost tranquil during working rotations and became deserted after them when her half-shift started. The last visitors had left on schedule, or just about. Kyra Devin, who had been consulting HEX, had waved a cheerful goodbye dead on the end of her allotted slot. A few turns later the Special Vehicles designer, John Orchard, had departed from a session with ROOT. Characteristically, he was lost in thought and wholly unaware he had overrun, leaving Myra extra paperwork to contend with.

  Four rotations into her shift, Myra, who reluctantly admitted diligence was an excuse to alleviate her boredom, had left her station and made her way down the short corridor to check on the physical condition of her wards. The corridor, like all the sub-basements in the building, was stark, white-walled and unusually free of pipework or electrical conduits. The
floor was smooth, having been recently repainted in a shade of pale yellow that only its creator could have loved.

  Originally, the Vault had been built around a single occupant, an ornate-looking cube that referred to itself as ROOT. More recently, an additional vault had been constructed upon the discovery of a second IDC, a polyhedron with no recognisable identification. After some deliberation, and in deference to its shape, it had settled on HEX as its alias. The chambers in which the IDCs resided were connected via a second corridor for human access but, crucially, they were not networked or connected electrically, visually or otherwise. Upon HEX’s recent discovery, both she and ROOT had been emphatic that any connection between the two would likely result in the loss of both. Neither would expand on their reasoning for such stringent separation, and thus the only interaction permitted between them was strictly via human relay. Playing messenger was a task that the humans found simultaneously fascinating and onerous.

  Myra remembered briefly deliberating which IDC to check on first. She found ROOT the more cordial of the two, and consequently made a left at the corridors’ intersection. ROOT’s chamber lay only twenty metres beyond, with its twin, occupied by HEX, a similar distance behind her. Both chambers were more or less of the same cylindrical design. Each was sealed by a heavy door fitted with a pneumatically operated seal and locks, the operation of which gave Myra a childish sense of satisfaction. She recalled clearly the hiss as the air pressure bled off and the three locks retracted into their housings.

  Of average height but athletic in stature, Myra still had to exert some effort to swing the heavy door open to reveal a section of curved, freestanding wall behind it. This wall was a feature of both chambers. Spanning only three metres, it ensured the CCTV cameras positioned to monitor the doors could not see directly inside. This measure, insisted upon by both Intercessors, was not a consideration of privacy but designed to ensure no communication, visual or otherwise, was possible.

 

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