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MAX SMART and the GHASTLY GHOST AFFAIR
Assigned to trail KAOS's top U.S. assassins to a secret seminar, Max and wife 99 board a train and start searching for the KAOS killer contingent. They are checking out passengers when lunch is announced. One by one all the passengers file into the dining car . . . and disappear! Rather than ignore the "drop-out" situation, Max and 99 report the curious incident to the conductor, who conducts them, at gunpoint, to the engineer—KAOS's fast-acting, antiseptic assassin, Arbuthnot. The train speeds to Arbuthnot's devilish destination—a ghost town with a small but determined population: one ectoplasmic prospector and his immortal mule. Max manages to win the western wraith to the side of good. But can Max and his supernatural sidekicks stop Arbuthnot? And will Max ever find his Coolidge-head penny phone in time to summon Chief and Control's counter-attacking counter forces. As usual, Max's blundering booboos and mindless maneuvers menace friend instead of foe!
Which all adds up to a ghastly ghost affair that's really out-of-this-world entertainment.

Pages of Get Smart 9 - Max Smart and the Ghastly Ghost Affair :

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