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The Moé Manifesto

Page 17

by Patrick W. Galbraith


  From the very beginnings of Japanese manga and anime, you have artists such as Tezuka Osamu, who drew extremely cute girl characters.

  PG: Were mainstream anime creators intentionally producing characters that fans would fall in love with in the 1970s?

  ST: In the 1970s, mainstream anime was still being produced without an awareness of the adult audience. When people say that Miyazaki Hayao, Japan’s most celebrated director of animated fi lms, or Tomino Yoshiyuki, who created the Gundam universe, are otaku, I think that they are a little off. These men have never really understood what their work meant to fans.

  For example, according to Otsuka Eiji, Tomino tried to evoke the issue of Palestine with the original TV anime Mobile Suit Gundam (1979), but anime fans did not consider these larger political issues and instead loved the characters. Tomino was seeking to capture the reality of human existence. For him, it made sense for a character to take a shower, which was a realistic part of daily life. The character in the shower, however, was Sayla from Mobile Suit Gundam, and she was extremely popular among fans. Tomino did not realize the impact that it would have to show this character nude on screen. Legend has it that people were snapping photographs of Sayla on their viewing screens.

  Tomino didn’t expect this reaction—he simply wanted to make his characters more realistic and human, but he inadvertently OTAKU SEXUALITY

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  stimulated desire for a fi ctional character. Tomino doesn’t like otaku and criticizes them, which is an example of an anime director struggling

  with the legacy of his work.

  PG: And do you think Miyazaki Hayao is in a

  similar situation?

  ST: Actually, it’s my personal belief that Miyazaki is even more tormented than Tomino.

  As I see it, one of the central issues in Mi-

  yazaki’s works is sexuality. This is blasphe-

  my against so beloved a creator of family

  entertainment I know, but allow me to ex-

  plain. When Miyazaki was a high-school

  student, he saw Hakujaden ( Panda and the Magic Serpent), made in 1958, Japan’s fi rst feature-length animated fi lm to be made

  in color. Miyazaki writes that he fell in

  love with the young heroine, a girl named

  Bai-Niang, and it was this that inspired him to

  chose a career in animation rather than manga.

  I’ll be blunt: Miyazaki’s love of this fi ctional character is refl ected in his repeated use of a young

  heroine in all of his works. The characters that Miyazaki created—Lana from the TV anime Future Boy Conan (1978), Clarisse from the animated fi lm The Castle of Cagliostro (1979), Nausicaä from Nausicaä of the Valley of the Wind (1984)—were instrumental RISE

  to the increase in numbers of fans of the cute girl

  , SUN

  SUTO

  characters known as bishojo. To put it another way, S©

  Miyazaki was at the center of otaku culture in the late 1970s and early 1980s. But Miyazaki does not like the otaku that love his characters or write fanzines about them even though he himself fell in love with Bai-

  Mobile Suit Gundam: Sayla

  SAITO TAMAKI

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  183

  183

  X

  NAAI

  , GGODG

  IN

  LY

  AL, FUIS

  AI VD

  The anime

  T

  AN

  Gunbuster

  he anime

  is considered a classic by

  r

  otaku

  © B

  .

  Niang and made the young female protagonist a central characteristic of his work.

  PG: In contrast to the 1970s, the 1980s was a time when fans began to produce anime for other fans.

  ST: Right. One of the characteristics of early anime was that the creators were completely unaware of the infl uence their works had on viewers, and there was a gap between what these creators intended and what the fans got out of it. In the works of the anime studio Gainax, however, and in anime series such as Super Dimensional Fortress Macross (1982), it is clear that otaku were at the reins right from the start. In Macross, they simply combined transforming fi ghter planes with idol singers. Okada Toshio, one of the founding members of Gainax, said he just combined giant robots with cute girls to produce the anime Gunbuster (1988), which is considered a classic by otaku. This is OTAKU SEXUALITY

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  a good example of how by the 1980s anime

  creators had a much greater awareness of

  what they were producing and who they were

  producing it for.

  PG: That leads us onto the topic of fi ght-

  ing girls and the book you wrote, Beauti-

  ful Fighting Girl. Can you talk a little about this?

  ST: Fighting girls are popular

  because they combine two of the

  things that otaku love more than

  anything—robots and girls. You

  have scenarios where the girl

  herself can be a robot, or she can

  be wearing mechanical armor

  that looks like underwear and

  holding a bazooka, or she can

  an

  be riding inside a giant robot.

  t.

  I think it is safe to say that the

  the

  ND

  icon of the fi ghting girl—the y

  e oung

  young

  A LLY

  and innocent heroine who takes

  akes

  up arms—symbolizes otaku cul-

  cul-

  /FRIENDOC

  ture. Up until the 1980s this was not

  was not

  ZE

  ©

  something seen in cartoons, comics,

  , comi

  or

  cs, or

  ESGA

  science fi ction outside of Japan.

  p

  an. The fi

  The ght-

  fi ght-

  IM

  ing girl is not at all realistic, but she

  but she

  is all-powerful in the world of

  of

  fi ction. Otaku value things

  that are impossible in reality

  y

  or exist only as fi ction, and

  the fi ghting girl is the ulti-

  mate example.

  Military vehicles as

  as

  moé characters

  SAITO TAMAKI

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  185

  185

  TCE

  OJR

  IE 1ST PVO

  E MH

  HA TO

  Nanoha: The Movie 1st

  © NAN

  OTAKU SEXUALITY

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  Glossary

  Akihabara

  Tokyo district full of stores selling electronics, computers, anime, manga, and games.

  bishojo

  Cute girl, typically referring to characters in manga, anime, and games. Think Sailor Moon and its titular heroine.

  bishojo game

  A type of game where players simulate interactions

  with cute girl characters. While themes vary, there is often a focus on romantic relationships. The target audience is over eighteen years of age, computer

  savvy, and male.

  “boys’ love”

  A genre of manga and young-adult novel that centers on romantic relationships between beautiful boys

  and men. With roots in the 1970s, it blo
ssomed com-

  mercially in the 1990s. The target audience is young, straight, and female.

  Comic Market

  Japan’s largest gathering for buy

  ng for

  ers and sellers of

  buyers and sellers of

  fanzines which began in 1975 and now

  n 1975 and now

  takes place in Tokyo twice a

  wice a

  year, each time for three

  ee

  days, drawing up to half

  lf

  a million people. Also

  known as Comiket or

  Comike.

  cosplay

  Short for “costume play.”

  y.

  ”

  Dressing up as a character

  cter

  from manga, anime, or g

  games.

  ames.

  YE

  dating simulator See bishojo game.

  T’S K

  game

  AL ARUIS

  lolicon Derived

  from

  “Lolita

  complex,” the word

  is used in Japanese in

  © 2004 V

  connection with manga

  a

  and anime that feature

  e

  youthful or young-look--

  ing girl characters.

  Bishojo: cute girl characters

  THE MOE

  ´ MANIFESTO

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  187

  maid Pronounced

  “meido”

  in

  Japanese, this term is as-

  sociated not with actual

  housekeepers but rather

  with a popular character

  NW

  type in manga, anime,

  OLG

  and games.

  C

  MNO

  maid café

  A café aimed at a clien-

  M

  RA

  tele of manga, anime,

  PH

  and game fans, where

  RAG

  the waitresses dress up

  TOO

  in maid costumes.

  PH©

  mecha

  Abbreviation of me-

  chanical. Can refer to

  any mechanical device

  in a sci-fi setting, or a

  Cosplay

  sci-fi genre centering on

  robots or machines controlled by people from inside.

  moé Pronounced

  moé (i.e., with the fi nal “e” sound stressed separately as “eh”). As the interviews in this book reveal, the meaning of this work is contested, but a working defi nition is an attraction to or affection for a fi ctional character.

  otaku

  According to the Japanese dictionary Kojien, this word is used to refer to people that have a great deal of knowledge about a specifi c hobby interest but that are lacking in “social common sense.” The word is

  typically applied to fans of manga, anime, and electronic games.

  salaryman

  The stereotypical Japanese offi ce worker, who wears a suit and devotes his life to the company.

  shojo manga

  Manga targeting girls. The focus tends to be on emotions and romantic relationships. Think Rose of Ver-sailles, Boys Over Flowers, Fruits Basket, and Nana.

  shonen manga

  Manga targeting boys, but read widely across gender and age boundaries. The focus tends to be on action and adventure. Think Dragon Ball and Naruto.

  GLOSSARY

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  Index

  2Channel 107

  bishojo

  Comic Market

  20th Century Boys 45

  in glossary 186

  in glossary 186

  30 Rock 4, 23

  1980s

  14

  fanzines 40, 159,

  1990s 17, 137

  175

  by Azuma Hideo 44–45

  Harada

  Teruo

  28

  Afghanis-tan 141–42

  emergence of 11–13

  pedagogical func-

  Air 98–107

  female artists 23

  tion 176–77

  Akihabara

  in Manga Burikko 11,

  Soda Mitsuru survey

  in glossary 186

  14–17, 38, 41

  145

  “block economy” 127

  merchandise

  159–60

  Condry, Ian 8

  infl uence of 73–75

  voiced by Momoi Halko cosplay 74, 76, 88, 131

  moeru neighborhood

  72

  in glossary 186

  17,

  152–61

  bishojo games

  Creamy Mami 14, 54–63

  otaku demonstration

  in glossary 186

  crying games 98–107, 125

  20–21,

  22

  character design 150–

  Cybele 13, 45

  street performances

  51

  21,

  73

  creative process 100–

  Akihime, Sumomo 111,

  105

  dating simulator games.

  114

  crying games 98–107,

  See bishojo games.

  Alice Parade 108

  125

  Dazai, Osamu 142

  Ametan candy 84

  interaction with char-

  Denpa otoko 116

  Amuro 77

  acters 124–25, 148–50

  Densha otoko 19, 75, 157,

  Animage 14

  male characters 77–78

  158

  Animec 14

  nakige. See crying

  Di Gi Charat 174, 175, 177

  An’no, Hideaki 119

  games

  Disney, Walt 49, 67

  Astro Boy 8, 9, 18, 19

  school setting 102–103

  Dobutsuka suru posuto

  Asuka 115, 118–19

  youthful characters 78

  modan 170

  Ayame 10–11

  Bleach 63

  Ayanami, Rei 75, 115, 133

  boys’ love

  Azuma, Hideo

  in glossary 186

  Eden of the East 175

  bishojo characters

  Hagio, Moto 27, 28, 32

  Elf 105, 125

  10–11

  illustrations

  26

  circular lines 166

  reader response 78,

  Cybele 13

  180

  Fancy Lala 54

  in Manga Burikko 44–45 Buso Shinki 90–97

  fi ghting girls 184

  Azuma, Hiroki 170–77

  Fist of the North Star 117

  Flyable Heart 108, 109

  Cagalli 146

  Franco, James 4–5, 7, 23

  Bai-Niang 182–83

  Captain Tsubasa 175

  Freedman, Alisa 19

  Bakemonogatari 76

  Cardcaptor Sakura 137

  Fujisaki, Shiori 75

  Bandai 47, 50, 55–58

  Castle of Cagliostro 13, 182

  Fukashina mono no sekai

  Beautiful Fighting Girl 178,

  Clannad 98–107

  170, 171

  179, 184

  Clarisse 13, 182

  Fukuyama, Keiko 166, 167

  Benzaiten 88. See also Toro Classmate 105, 124–25

  Fushigi Maho Fan Fan Phar-

  Benten

  Classmate 2 124–25

  macy 65

  Be-reave 111

  Clockwork Ley-Line, A 108,

  Future Boy Conan 13, 182

  110

  THE MOE

/>   ´ MANIFESTO

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  Gainax 44, 183

  K-On! 78, 123

  Martian Successor Nadesico

  Gekkan Out 14

  Konami 90

  146

  Girl Who Chants Love at the Kotani, Mari 30–37, 170

  Marvelous Melmo 118, 120

  End of the World, The 105

  Kousaka, Kirino 180

  McCarthy, Helen 9–11

  Gunbuster 183

  kyara 162, 168–69

  mecha 14, 19, 90–97

  Gundam Seed 146

  Kyoryu wakusei 156, 157

  in glossary 187

  Gunslinger Girl 146

  Kyoto Animation 176

  mecha musume 90

  Meikyu 28

  Melmo 118, 120

  Hagio, Moto 26–28, 32

  Lana 13

  Messe Sanoh 159

  Hakujaden 182

  Leaf 105, 125

  Minky Momo 46–53

  Harada, Teruo 28

  Lemon People 15, 45

  Minmay, Lynn 138

  Hatsune, Miku 164

  Little Meg the Witch Girl 55

  Mirai Suenaga 129

  Hayasaka, Miki 17, 23

  lolicon

  Miyazaki, Hayao

  Hayashibara, Megumi 51

  in glossary 186

  female characters

  Hello Kitty

  boom

  45

  13, 63, 181–83

  cute culture 26, 123

  manga

  15

  overseas fans 176

  as

  moé character 18–19

  Lolicon: Nihon no shojo

  Miyazaki, Tsutomu 41–43,

  by POP 67–68

  shikoshatachi to sono

  178

  Hetalia: Axis Powers 174

  sekai 13

  Mobile Suit Gundam

  Higashimura, Hikaru

  Lolita Anime 15

  adult appeal 60

 

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