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Swords Against Death

Page 5

by Fritz Leiber


  Fafhrd felt as if he had walked unsuspecting into the jaws of a gigantic serpent. His barbaric mind was stirred to the deeps. He thought of the grim god Kos brooding alone in the icy silence of the Cold Waste. He thought of the masked powers Fate and Chance, and of the game they play for the blood and brains of men. And he did not will these thoughts. Rather did the freezing fear seem to crystallize them, so that they dropped into his consciousness like snowflakes.

  Slowly he regained control over his quaking limbs and twitching muscles. As if in a nightmare, he looked around him slowly, taking in the details of his surroundings. The room they were in was semicircular, forming half of the great dome. Two small windows, high in the curving ceiling, let in light.

  An inner voice kept repeating, Don't make a sudden move. Slowly. Slowly. Above all, don't run. The others did. That was why they died so quickly. Slowly. Slowly.

  He saw the Mouser's face. It reflected his own terror. He wondered how much longer this would last, how much longer he could stand it without running amuck, how much longer he could passively endure this feeling of a great invisible paw reaching out over him, span by span, implacably.

  The faint sound of footsteps came from the room below. Regular and unhurried footsteps. Now they were crossing into the rear hallway below. Now they were on the stairs. And now they had reached the landing, and were advancing up the second section of the stairs.

  The man who entered the room was tall and frail and old and very gaunt. Scant locks of intensely black hair straggled down over his high-domed forehead. His sunken cheeks showed clearly the outlines of his long jawbone, and waxy skin was pulled tight over his small nose. Fanatical eyes burned in deep, bony sockets. He wore the simple, sleeveless robe of a holy man. A pouch hung from the cord round his waist.

  He fixed his eyes upon Fafhrd and the Gray Mouser.

  "I greet you, you men of blood," he said in a hollow voice. Then his gaze fell with displeasure upon the corpse of Rannarsh.

  "More blood has been shed. It is not well."

  And with the bony forefinger of his left hand he traced in the air a curious triple square, the sign sacred to the Great God.

  "Do not speak," his calm, toneless voice continued, "for I know your purposes. You have come to take treasure from this house. Others have sought to do the same. They have failed. You will fail. As for myself, I have no lust for treasure. For forty years I have lived on crusts and water, devoting my spirit to the Great God." Again he traced the curious sign. "The gems and ornaments of this world and the jewels and gauds of the world of demons cannot tempt or corrupt me. My purpose in coming here is to destroy an evil thing.

  "I" ― and here he touched his chest ― "I am Arvlan of Angarngi, the ninth lineal descendant of Urgaan of Angarngi. This I always knew, and sorrowed for, because Urgaan of Angarngi was a man of evil. But not until fifteen days ago, on the Day of the Spider, did I discover from ancient documents that Urgaan had built this house, and built it to be an eternal trap for the unwise and venturesome. He has left a guardian here, and that guardian has endured.

  "Cunning was my accursed ancestor, Urgaan, cunning and evil. The most skillful architect in all Lankhmar was Urgaan, a man wise in the ways of stone and learned in geometrical lore. But he scorned the Great God. He longed for improper powers. He had commerce with demons, and won from them an unnatural treasure. But he had no use for it. For in seeking wealth and knowledge and power, he lost his ability to enjoy any good feeling or pleasure, even simple lust. So he hid his treasure, but hid it in such a way that it would wreak endless evil on the world, even as he felt men and one proud, contemptuous, cruel woman ― as heartless as this fane ― had wreaked evil upon him. It is my purpose and my right to destroy Urgaan's evil.

  "Seek not to dissuade me, lest doom fall upon you. As for me, no harm can befall me. The hand of the Great God is poised above me, ready to ward off any danger that may threaten his faithful servant. His will is my will. Do not speak, men of blood! I go to destroy the treasure of Urgaan of Angarngi."

  And with these words, the gaunt holy man walked calmly on, with measured stride, like an apparition, and disappeared through the narrow doorway that led into the forward part of the great dome.

  Fafhrd stared after him, his green eyes wide, feeling no desire to follow or to interfere. His terror had not left him but it was transmuted. He was still aware of a dreadful threat, but it no longer seemed to be directed against him personally.

  Meanwhile, a most curious notion had lodged in the mind of the Mouser. He felt that he had just now seen, not a venerable holy man, but a dim reflection of the centuries-dead Urgaan of Angarngi. Surely Urgaan had that same high-domed forehead, that same secret pride, that same air of command. And those locks of youthfully black hair, which contrasted so ill with the aged face also seemed part of a picture looming from the past. A picture dimmed and distorted by time, but retaining something of the power and individuality of the ancient original.

  They heard the footsteps of the holy man proceed a little way into the other room. Then for the space of a dozen heartbeats there was complete silence. Then the floor began to tremble slightly under their feet, as if the earth were quaking, or as if a giant were treading near. Then there came a single quavering cry from the next room, cut off in the middle by a single sickening crash that made them lurch. Then, once again, utter silence.

  Fafhrd and the Mouser looked at one another in blank amazement ― not so much because of what they had just heard but because, almost at the moment of the crash, the pall of terror had lifted from them completely. They jerked out their swords and hurried into the next room.

  It was a duplicate of the one they had quitted, save that instead of two small windows, there were three, one of them near the floor. Also, there was but a single door, the one through which they had just entered. All else was closely mortised stone ― floor, walls, and hemidomed ceiling.

  Near the thick center wall, which bisected the dome, lay the body of the holy man. Only "lay" was not the right word. Left shoulder and chest were mashed against the floor. Life was fled. Blood puddled around.

  Fafhrd's and the Mouser's eyes searched wildly for a being other than themselves and the dead man and found none ― no, not one gnat hovering amongst the dust motes revealed by the narrow shafts of sunlight shooting down through the windows. Their imaginations searched as wildly and as much in vain for a being that could strike such a man-killing blow and vanish through one of the three tiny orifices of the windows. A giant, striking serpent with a granite head...

  Set in the wall near the dead man was a stone about two feet square, jutting out a little from the rest. On this was boldly engraved, in antique Lankhmarian hieroglyphs: "Here rests the treasure of Urgaan of Angarngi."

  The sight of that stone was like a blow in the face to the two adventurers. It roused every ounce of obstinacy and reckless determination in them. What matter that an old man sprawled smashed beside it? They had their swords! What matter they now had proof some grim guardian resided in the treasure house? They could take care of themselves! Run away and leave that stone unmoved, with its insultingly provocative inscription? No, by Kos, and the Behemoth! They'd see themselves in Nehwon's hell first!

  Fafhrd ran to fetch the pick and the other large tools, which had been dropped on the stairs when Lord Rannarsh tossed his first dagger. The Mouser looked more closely at the jutting stone. The cracks around it were wide and filled with a dark, tarry mixture. It gave out a slightly hollow sound when he tapped it with his sword hilt. He calculated that the wall was about six feet thick at this point ― enough to contain a sizable cavity. He tapped experimentally along the wall in both directions, but the hollow ring quickly ceased. Evidently the cavity was a fairly small one. He noted that the crevices between all the other stones were very fine, showing no evidence of any cementing substance whatsoever. In fact, he couldn't be sure that they weren't false crevices, superficial cuts in the surface of solid rock. But that hardly seemed poss
ible. He heard Fafhrd returning, but continued his examination.

  The state of the Mouser's mind was peculiar. A dogged determination to get at the treasure overshadowed other emotions. The inexplicably sudden vanishing of his former terror had left certain parts of his mind benumbed. It was as if he had decided to hold his thoughts in leash until he had seen what the treasure cavity contained. He was content to keep his mind occupied with material details, and yet make no deductions from them.

  His calmness gave him a feeling of at least temporary safety. His experiences had vaguely convinced him that the guardian, whatever it was, which had smashed the holy man and played cat and mouse with Rannarsh and themselves, did not strike without first inspiring a premonitory terror in its victims.

  Fafhrd felt very much the same way, except that he was even more single-minded in his determination to solve the riddle of the inscribed stone.

  They attacked the wide crevices with chisel and mallet. The dark tarry mixture came away fairly easily, first in hard lumps, later in slightly rubbery, gouged strips. After they had cleared it away to the depth of a finger, Fafhrd inserted the pick and managed to move the stone slightly. Thus the Mouser was enabled to gouge a little more deeply on that side. Then Fafhrd subjected the other side of the stone to the leverage of the pick. So the work proceeded, with alternate pryings and gougings.

  They concentrated on each detail of the job with unnecessary intensity, mainly to keep their imaginations from being haunted by the image of a man more than two hundred years dead. A man with high-domed forehead, sunken cheeks, nose of a skull ― that is, if the dead thing on the floor was a true type of the breed of Angarngi. A man who had somehow won a great treasure, and then hid it away from all eyes, seeking to obtain neither glory nor material profit from it. Who said he scorned the envy of fools, and who yet wrote many provocative notes in diminutive red lettering in order to inform fools of his treasure and make them envious. Who seemed to be reaching out across the dusty centuries, like a spider spinning a web to catch a fly on the other side of the world.

  And yet, he was a skillful architect, the holy man had said. Could such an architect build a stone automaton twice as tall as a tall man? A gray stone automaton with a great club? Could he make a hiding place from which it could emerge, deal death, and then return? No, no, such notions were childish, not to be entertained! Stick to the job in hand. First find what lay behind the inscribed stone. Leave thoughts until afterward.

  The stone was beginning to give more easily to the pressure of the pick. Soon they would be able to get a good purchase on it and pry it out.

  Meanwhile an entirely new sensation was growing in the Mouser ― not one of terror at all, but of physical revulsion. The air he breathed seemed thick and sickening. He found himself disliking the texture and consistency of the tarry mixture gouged from the cracks, which somehow he could only liken to wholly imaginary substances, such as the dung of dragons or the solidified vomit of the behemoth. He avoided touching it with his fingers, and he kicked away the litter of chunks and strips that had gathered around his feet. The sensation of queasy loathing became difficult to endure.

  He tried to fight it, but had no more success than if it had been seasickness, which in some ways it resembled. He felt unpleasantly dizzy. His mouth kept filling with saliva. The cold sweat of nausea beaded his forehead. He could tell that Fafhrd was unaffected, and he hesitated to mention the matter; it seemed ridiculously out of place, especially as it was unaccompanied by any fear or fright. Finally the stone itself began to have the same effect on him as the tarry mixture, filling him with a seemingly causeless, but none the less sickening revulsion. Then he could bear it no longer. With a vaguely apologetic nod to Fafhrd, he dropped his chisel and went to the low window for a breath of fresh air.

  This did not seem to help matters much. He pushed his head through the window and gulped deeply. His mental processes were overshadowed by the general indifference of extreme nausea, and everything seemed very far away. Therefore when he saw that the peasant girl was standing in the middle of the clearing, it was some time before he began to consider the import of the fact. When he did, part of his sickness left him; or at least he was enabled to overpower it sufficiently to stare at her with gathering interest.

  Her face was white, her fists were clenched, her arms held rigid at her sides. Even at the distance he could catch something of the mingled terror and determination with which her eyes were fixed on the great doorway. Toward this doorway she was forcing herself to move, one jerking step after another, as if she had to keep screwing her courage to a higher pitch. Suddenly the Mouser began to feel frightened, not for himself at all, but for the girl. Her terror was obviously intense, and yet she must be doing what she was doing ― braving her "queer and fearsome gray giant" ― for his sake and Fafhrd's. At all costs, he thought, she must be prevented from coming closer. It was wrong that she be subjected for one moment longer to such a horribly intense terror.

  His mind was confused by his abominable nausea, yet he knew what he must do. He hurried toward the stairs with shaky strides, waving Fafhrd another vague gesture. Just as he was going out of the room he chanced to turn up his eyes, and spied something peculiar on the ceiling. What it was he did not fully realize for some moments.

  Fafhrd hardly noticed the Mouser's movements, much less his gestures. The block of stone was rapidly yielding to his efforts. He had previously experienced a faint suggestion of the Mouser's nausea, but perhaps because of his greater single-mindedness, it had not become seriously bothersome. And now his attention was wholly concentrated on the stone. Persistent prying had edged it out a palm's breadth from the wall. Seizing it firmly in his two powerful hands, he tugged it from one side to the other, back and forth. The dark, viscous stuff clung to it tenaciously, but with each sidewise jerk it moved forward a little.

  The Mouser lurched hastily down the stairs, fighting vertigo. His feet kicked bones and sent them knocking against the walls. What was it he had seen on the ceiling? Somehow, it seemed to mean something. But he must get the girl out of the clearing. She mustn't come any closer to the house. She mustn't enter.

  Fafhrd began to feel the weight of the stone, and knew that it was nearly clear. It was damnably heavy ― almost a foot thick. Two carefully gauged heaves finished the job. The stone overbalanced. He stepped quickly back. The stone crashed ponderously on the floor. A rainbow glitter came from the cavity that had been revealed. Fafhrd eagerly thrust his head into it.

  The Mouser staggered toward the doorway. It was a bloody smear he had seen on the ceiling. And just above the corpse of the holy man. But why should that be? He'd been smashed against the floor, hadn't he? Was it blood splashed up from his lethal clubbing? But then why smeared? No matter. The girl. He must get to the girl. He must. There she was, almost at the doorway. He could see her. He felt the stone floor vibrating slightly beneath his feet. But that was his dizziness, wasn't it?

  Fafhrd felt the vibration, too. But any thought he might have had about it was lost in his wonder at what he saw. The cavity was filled to a level just below the surface of the opening, with a heavy metallic liquid that resembled mercury, except that it was night-black. Resting on this liquid was a more astonishing group of gems than Fafhrd had ever dreamed of.

  In the center was a titan diamond, cut with a myriad of oddly angled facets. Around it were two irregular circles, the inner formed of twelve rubies, each a decahedron, the outer formed of seventeen emeralds, each an irregular octahedron. Lying between these gems, touching some of them, sometimes connecting them with each other, were thin, fragile-looking bars of crystal, amber, greenish tourmaline, and honey-pale orichalchum. All these objects did not seem to be floating in the metallic liquid so much as resting upon it, their weight pressing down the surface into shallow depressions, some cup-shaped, others troughlike. The rods glowed faintly, while each of the gems glittered with a light that Fafhrd's mind strangely conceived to be refracted starlight.

&n
bsp; His gaze shifted to the mercurous heavy fluid, where it bulged up between, and he saw distorted reflections of stars and constellations which he recognized, stars and constellations which would be visible now in the sky overhead, were it not for the concealing brilliance of the sun. An awesome wonder engulfed him. His gaze shifted back to the gems. There was something tremendously meaningful about their complex arrangement, something that seemed to speak of overwhelming truths in an alien symbolism. More, there was a compelling impression of inner movement, of sluggish thought, of inorganic consciousness. It was like what the eyes see when they close at night ― not utter blackness, but a shifting, fluid pattern of many-colored points of light. Feeling that he was reaching impiously into the core of a thinking mind, Fafhrd gripped with his right hand for the diamond as big as a man's skull.

  The Mouser blundered through the doorway. There could be no mistaking it now. The close-mortised stones were trembling. That bloody smear, as if the ceiling had champed down upon the holy man, crushing him against the floor, or as if the floor had struck upward. But there was the girl, her terror-wide eyes fastened upon him, her mouth open for a scream that did not come. He must drag her away, out of the clearing.

  But why should he feel that a fearful threat was now directed at himself as well? Why should he feel that something was poised above him, threatening? As he stumbled down the terraced steps, he looked over his shoulder and up. The tower. The tower! It was falling. It was falling toward him. It was dipping at him over the dome. But there were no fractures along its length. It was not breaking. It was not falling. It was bending.

  Fafhrd's hand jerked back, clutching the great, strangely faceted jewel, so heavy that he had difficulty in keeping his hold upon it. Immediately the surface of the metallic, star-reflecting fluid was disturbed. It bobbled and shook. Surely the whole house was shaking, too. The other jewels began to dart about erratically, like water insects on the surface of a puddle. The various crystalline and metallic bars began to spin, their tips attracted now to one jewel and now to another, as if the jewels were lodestone and the bars iron needles. The whole surface of the fluid was in a whirling, jerking confusion that suggested a mind gone mad because of loss of its chief part.

 

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