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Swords Against Death

Page 6

by Fritz Leiber


  For an agonizing instant the Mouser stared up in amazement ― frozen at the clublike top of the tower, hurling itself down upon him. Then he ducked and lunged forward at the girl, tackling her, rapidly rolling over and over with her. The tower top struck a sword's length behind them, with a thump that jolted them momentarily off the ground. Then it jerked itself up from the pitlike depression it had made.

  Fafhrd tore his gaze away from the incredible, alien beauty of the jewel-confused cavity. His right hand was burning. The diamond was hot. No, it was cold beyond belief. By Kos, the room was changing shape! The ceiling was bulging downward at a point. He made for the door, then stopped dead in his tracks. The door was closing like a stony mouth. He turned and took a few steps over the quaking floor toward the small, low window. It snapped shut, like a sphincter. He tried to drop the diamond. It clung painfully to the inside of his hand. With a snap of his wrist he whipped it away from him. It hit the floor and began to bounce about, glaring like a living star.

  The Mouser and the peasant girl rolled toward the edge of the clearing. The tower made two more tremendous bashes at them, but both went yards wide, like the blows of a blind madman. Now they were out of range. The Mouser lay sprawled on his side, watching a stone house that hunched and heaved like a beast, and a tower that bent double as it thumped grave-deep pits into the ground. It crashed into a group of boulders and its top broke off, but the jaggedly fractured end continued to beat the boulders in wanton anger, smashing them into fragments. The Mouser felt a compulsive urge to take out his dagger and stab himself in the heart. A man had to die when he saw something like that.

  Fafhrd clung to sanity because he was threatened from a new direction at every minute and because he could say to himself, "I know. I know. The house is a beast, and the jewels are its mind. Now that mind is mad. I know. I know." Walls, ceiling, and floor quaked and heaved, but their movements did not seem to be directed especially at him. Occasional crashes almost deafened him. He staggered over rocky swells, dodging stony advances that were half bulges and half blows, but that lacked the speed and directness of the tower's first smash at the Mouser. The corpse of the holy man was jolted about in grotesque mechanical reanimation.

  Only the great diamond seemed aware of Fafhrd. Exhibiting a fretful intelligence, it kept bounding at him viciously, sometimes leaping as high as his head. He involuntarily made for the door as his only hope. It was champing up and down with convulsive regularity.

  Watching his chance, he dived at it just as it was opening, and writhed through. The diamond followed him, striking at his legs. The carcass of Rannarsh was flung sprawling in his path. He jumped over it, then slid, lurched, stumbled, fell down stairs in earthquake, where dry bones danced. Surely the beast must die, the house must crash and crush him flat. The diamond leaped for his skull, missed, hurtled through the air, and struck a wall. Thereupon it burst into a great puff of iridescent dust.

  Immediately the rhythm of the shaking of the house began to increase. Fafhrd raced across the heaving floor, escaped by inches the killing embrace of the great doorway, plunged across the clearing ― passing a dozen feet from the spot where the tower was beating boulders into crushed rock ― and then leaped over two pits in the ground. His face was rigid and white. His eyes were vacant. He blundered bull-like into two or three trees, and only came to a halt because he knocked himself flat against one of them.

  The house had ceased most of its random movements, and the whole of it was shaking like a huge dark jelly. Suddenly its forward part heaved up like a behemoth in death agony. The two smaller domes were jerked ponderously a dozen feet off the ground, as if they were the paws. The tower whipped into convulsive rigidity. The main dome contracted sharply, like a stupendous lung. For a moment it hung there, poised. Then it crashed to the ground in a heap of gigantic stone shards. The earth shook. The forest resounded. Battered atmosphere whipped branches and leaves. Then all was still. Only from the fractures in the stone a tarry, black liquid was slowly oozing, and here and there iridescent puffs of air suggested jewel-dust.

  Along a narrow, dusty road two horsemen were cantering slowly toward the village of Soreev in the southernmost limits of the land of Lankhmar. They presented a somewhat battered appearance. The limbs of the larger, who was mounted on a chestnut gelding, showed several bruises, and there was a bandage around his thigh and another around the palm of his right hand. The smaller man, the one mounted on a gray mare, seemed to have suffered an equal number of injuries.

  "Do you know where we're headed?" said the latter, breaking a long silence. "We're headed for a city. And in that city are endless houses of stone, stone towers without numbers, streets paved with stone, domes, archways, stairs. Tcha, if I feel then as I feel now, I'll never go within a bowshot of Lankhmar's walls."

  His large companion smiled.

  "What now, little man? Don't tell me you're afraid of earthquakes?"

  III: Thieves' House

  "What's the use of knowing the name of a skull? One would never have occasion to talk to it," said the fat thief loudly. "What interests me is that it has rubies for eyes."

  "Yet it is written here that its name is Ohmphal," replied the black-bearded thief in the quieter tones of authority.

  "Let me see," said the bold, red-haired wench, leaning over his shoulder. She needed to be bold; all women were immemorially forbidden to enter Thieves' House. Together the three of them read the tiny hieroglyphs.

  ITEM: the skull Ohmphal, of the Master Thief Ohmphal, with great ruby eyes, and one pair of jeweled hands.

  HISTORY OF ITEM: the skull Ohmphal was stolen from the Thieves' Guild by the priests of Votishal and placed by them in the crypt of their accursed temple.

  INSTRUCTIONS: the skull Ohmphal is to be recovered at the earliest opportunity, that it may be given proper veneration in the Thieves' Sepulcher.

  DIFFICULTIES: the lock of the door leading to the crypt is reputed to be beyond the cunning of any thief to pick.

  WARNINGS: within the crypt is rumored to be a guardian beast of terrible ferocity.

  "Those crabbed letters are devilish hard to read," said the red-haired wench, frowning.

  "And no wonder, for they were written centuries ago," said the black-bearded thief.

  The fat thief said, "I never heard tell of a Thieves' Sepulcher, save the junkyard, the incinerator, and the Inner Sea."

  "Times and customs change," the black-bearded thief philosophized. "Periods of reverence alternate with periods of realism."

  "Why is it called the skull Ohmphal?" the fat thief wondered. "Why not the skull of Ohmphal?"

  The black-bearded thief shrugged.

  "Where did you find this parchment?" the red-haired wench asked him.

  "Beneath the false bottom of a moldering chest in our storerooms," he replied.

  "By the gods who are not," chuckled the fat thief, still poring over the parchment, "the Thieves' Guild must have been superstitious in those ancient days. To think of wasting jewels on a mere skull. If we ever get hold of Master Ohmphal, we'll venerate him ― by changing his ruby eyes into good hard money."

  "Aye!" said the black-bearded thief, "And it was just that matter I wanted to talk to you about, Fissif ― the getting hold of Ohmphal."

  "Oh, but there are ― difficulties, as you, Krovas our master, must surely know," said the fat thief, quickly singing another tune. "Even today, after the passage of centuries, men still shudder when they speak of the crypt of Votishal, with its lock and its beast. There is no one in the Thieves' Guild who can ― "

  "No one in the Thieves' Guild, that's true!" interrupted the black-bearded thief sharply. "But" ― and here his voice began to go low ― "there are those outside the Thieves' Guild who can. Have you heard that there is recently returned here to Lankhmar a certain rogue and picklock known as the Gray Mouser? And with him a huge barbarian who goes by the name of Fafhrd, but is sometimes called the Beast-Slayer? We have a score as you well know, to settle with both of th
em. They slew our sorcerer, Hristomilo. That pair commonly hunts alone ― yet if you were to approach them with this tempting suggestion..."

  "But, Master," interposed the fat thief, "in that case, they would demand at least two-thirds of the profits."

  "Exactly!" said the black-bearded thief, with a sudden flash of cold humor. The red-haired wench caught his meaning, and laughed aloud. "Exactly! And that is just the reason why I have chosen you, Fissif, the smoothest of double-crossers, to undertake this business."

  * * * *

  The ten remaining days of the Month of the Serpent had passed, and the first fifteen days of the Month of the Owl, since those three had conferred. And the fifteenth day had darkened into night. Chill fog, like a dark shroud, hugged ancient stony Lankhmar, chief city of the land of Lankhmar. This night the fog had come earlier than usual, flowing down the twisting streets and mazy alleyways. And it was getting thicker.

  In one street rather narrower and more silent than the rest ― Cheap Street, its name ― a square yellow torchlight shone from a wide doorway in a vast and rambling house of stone. There was something ominous in a single open door in a street where all other doors were barred against the darkness and the damp. People avoided this street at night. And there was reason for their fear. The house had a bad reputation. People said it was the den in which the thieves of Lankhmar gathered to plot and palaver and settle their private bickerings, the headquarters from which Krovas, the reputed Master Thief, issued his orders ― in short, the home of the formidable Thieves' Guild of Lankhmar.

  But now a man came hurrying along this street, every now and then looking apprehensively over his shoulder. He was a fat man, and he hobbled a little, as if he had recently ridden hard and far. He carried a tarnished and ancient-looking copper box of about the size to contain a human head. He paused in the doorway and uttered a certain password ― seemingly to the empty air, for the long hall ahead of him was empty.

  But a voice from a point inside and above the doorway answered, "Pass, Fissif. Krovas awaits you in his room." And the fat one said, "They follow me close ― you know the two I mean." And the voice replied, "We are ready for them." And the fat one hurried down the hall.

  For a considerable time, then, there was nothing but silence and the thickening fog. Finally a faint warning whistle came from somewhere down the street. It was repeated closer by and answered from inside the doorway.

  Then, from the same direction as the first whistle came the tread of feet, growing louder. It sounded as if there were only one person, but the effulgence of the light from the door showed that there was also a little man, who walked softly, a little man clad in close-fitting garments of gray ― tunic, jerkin, mouseskin cap and cloak.

  His companion was rangy and copper-haired, obviously a northern barbarian from the distant lands of the Cold Waste. His tunic was rich brown, his cloak green. There was considerable leather about him ― wristbands, headband, boots, and a wide tight-laced belt. Fog had wet the leather and misted the brass studding it. As they entered the square of light before the doorway, a frown furrowed his broad wide forehead. His green eyes glanced quickly from side to side. Putting his hand on the little man's shoulder, he whispered:

  "I don't like the looks of this, Gray Mouser."

  "Tcha! The place always looks like this, as you well know," retorted the Gray Mouser sharply, his mobile lips sneering and dark eyes blazing. "They just do it to scare the populace. Come on, Fafhrd! We're not going to let that misbegotten, double-dealing Fissif escape after the way he cheated us."

  "I know all that, my angry little weasel," the barbarian replied, tugging the Mouser back. "And the idea of Fissif escaping displeases me. But putting my bare neck in a trap displeases me more. Remember, they whistled."

  "Tcha! They always whistle. They like to be mysterious. I know these thieves, Fafhrd. I know them well. And you yourself have twice entered Thieves' House and escaped. Come on!"

  "But I don't know all of Thieves' House," Fafhrd protested. "There's a modicum of danger."

  "Modicum! They don't know all of Thieves' House, their own place. It's a maze of the unknown, a labyrinth of forgotten history. Come on."

  "I don't know. It awakens evil memories of my lost Vlana."

  "And of my lost Ivrian! But must we let them win because of that?"

  The big man shrugged his shoulders and started forward.

  "On second thought," whispered the Mouser, "there may be something to what you say." And he slipped a dirk from his belt.

  Fafhrd showed white teeth in grin and slowly pulled a big-pommeled longsword from its well-oiled scabbard.

  "A rotten weapon for infighting," murmured the Mouser in a comradely sardonical way.

  Warily now they approached the door, each taking a side and sticking close to the wall. Holding the grip of his sword low, the point high, ready to strike in any direction, Fafhrd entered. The Mouser was a little ahead of him. Out of the corner of his eye Fafhrd saw something snakelike dropping down at the Mouser's head from above, and struck at it quickly with his sword. This flipped it toward him and he caught it with his free hand. It was a strangler's noose. He gave it a sudden sidewise heave and the man gripping the other end toppled out from a ledge above. For an instant he seemed to hang suspended in the air, a dark-skinned rogue with long black hair and a greasy tunic of red leather worked with gold thread. As Fafhrd deliberately raised his sword, he saw that the Mouser was lunging across the corridor at him, dirk in hand. For a moment he thought the Mouser had gone mad. But the Mouser's dirk missed him by a hairbreadth and another blade whipped past his back.

  The Mouser had seen a trapdoor open in the floor beside Fafhrd and a bald-headed thief shoot up, sword in hand. After deflecting the blow aimed at his companion, the Mouser slammed the trapdoor back and had the satisfaction of catching with it the blade of the sword and two left-hand fingers of the ducking thief. All three were broken and the muted yowl from below was impressive. Fafhrd's man, spitted on the longsword, was quite dead.

  From the street came several whistles and the sound of men moving in.

  "They've cut us off!" snapped the Mouser. "Our best chance lies ahead. We'll make for Krovas' room. Fissif may be there. Follow me!"

  And he darted down the corridor and up a winding stair, Fafhrd behind him. At the second level they left the stair and raced for a doorway from which yellow light shone.

  It puzzled the Mouser that they had met with no interference. His sharp ears no longer caught sounds of pursuit. On the threshold he pulled up quickly, so that Fafhrd collided with him.

  It was a large room with several alcoves. Like the rest of the building, the floor and walls were of smooth dark stone, unembellished. It was lit by four earthenware lamps set at random on a heavy cyprus table. Behind the table sat a richly robed, black-bearded man, seemingly staring down in extreme astonishment at a copper box and a litter of smaller objects, his hands gripping the table edge. But they had no time to consider his odd motionlessness and still odder complexion, for their attention was immediately riveted on the red-haired wench who stood beside him.

  As she sprang back like a startled cat, Fafhrd pointed at what she held under one arm and cried, "Look, Mouser, the skull! The skull and the hands!"

  Clasped in her slim arm was indeed a brownish, ancient-looking skull, curiously banded with gold from whose eye sockets great rubies sparkled and whose teeth were diamonds and blackened pearls. And in her white hand were gripped two neat packets of brown bones, tipped with a golden gleam and reddish sparkle. Even as Fafhrd spoke she turned and ran toward the largest alcove, her lithe legs outlined against silken garments. Fafhrd and the Mouser rushed after her. They saw she was heading for a small low doorway. Entering the alcove her free hand shot out and gripped a cord hanging from the ceiling. Not pausing, swinging at the hips, she gave it a tug. Folds of thick, weighted velvet fell down behind her. The Mouser and Fafhrd plunged into them and floundered. It was the Mouser who got through first, wriggl
ing under. He saw an oblong of faint light narrowing ahead of him, sprang for it, grabbed at the block of stone sinking into the low doorway, then jerked his hand back with a curse and sucked at bruised fingers. The stone panel closed with a slight grating noise.

  Fafhrd lifted the thick folds of velvet on his broad shoulders as if they were a great cloak. Light from the main rooms flooded into the alcove and revealed a closely mortised stone wall of uniform appearance. The Mouser started to dig the point of his dirk into a crack, then desisted.

  "Fafhrd I know these doors! They're either worked from the other side or else by distant levers. She's gotten clear away and the skull with her."

  He continued to suck the fingers that had come so near to being crushed, wondering superstitiously if his breaking of the trapdoor thief's fingers had been a kind of omen.

  "We forget Krovas," said Fafhrd suddenly, lifting the drapes with his hand and looking back over his shoulder.

  But the black-bearded man had not taken any notice of the commotion. As they approached him slowly they saw that his face was bluish-purple under the swarthy skin, and that his eyes bulged not from astonishment, but from strangulation. Fafhrd lifted the oily, well-combed beard and saw cruel indentations on the throat, seeming more like those of claws than fingers. The Mouser examined the things on the table. There were a number of jeweler's instruments, their ivory handles stained deep yellow from long use. He scooped up some small objects.

  "Krovas had already pried three of the finger-jewels loose and several of the teeth," he remarked, showing Fafhrd three rubies and a number of pearls and diamonds, which glittered on his palm.

  Fafhrd nodded and again lifted Krovas' beard, frowning at the indentations, which were beginning to deepen in color.

 

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