Star Trek: Klingon Bird-of-Prey Haynes Manual
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Marc Okrand designed and developed the Klingon language and culture for the STAR TREK feature films and STAR TREK: THE NEXT GENERATION. He is the author of The Klingon Dictionary, published by Pocket Books, which was essential in the preparation of this table. The publisher also gratefully acknowledges Marc and members of the Klingon Language Institute for all the advice and assistance they have given during the preparation this Manual.
ACKNOWLEDGMENTS
The authors owe an enormous debt of gratitude to Gene Coon for inventing the Klingons in the first place and to John Colicos for his defining performance as Kor. In more recent years Burton Armus gave us our first real insight to life onboard a Bird-of-Prey and no one has contributed more to the exploration of Klingon culture than Ronald D. Moore. In many ways, it’s fair to say that the modern Klingons are his invention.
When it comes to the Bird-of-Prey, we’d like to acknowledge the beautiful design work done by Nilo Rodis and Bill George who turned Leonard Nimoy’s initial description into such a memorable spaceship.
In terms of this book enormous thanks are due to Rob Bonchune, who was unable to work on the project due to the sad loss of his mother, and Mike Okuda who provided an enormous cache of graphics. Jörg Hillebrand provided a nice set of research screencaps of the ship from various films and TV episodes, and Bernd Schneider maintains ex-astris-scientia.org as a terrific repository of STAR TREK knowledge and articles about sometimes thorny technical issues. Marian Cordry of CBS, Bill George of ILM and Kurt Kuhn of modelermagic.com all provided invaluable reference material and also deserve special thanks.
RICK STERNBACH has been a space and science fiction artist since the early 1970s, often combining both interests in a project. His clients include NASA, Sky and Telescope, Data Products, Random House, Smithsonian, Analog, Astronomy, The Planetary Society, and Time-Life Books. He is a founding member and Fellow of the International Association of Astronomical Artists (IAAA), which was formed in 1981. He has written and illustrated articles on orbital transfer vehicles and interstellar flight for Science Digest. Beginning in the late 1970s Rick added film and television illustration and special effects to his background, with productions like STAR TREK: THE MOTION PICTURE, The Last Starfighter, Future Flight, and Cosmos, for which he and other members of the art team received an Emmy award, the first for visual effects. Rick also twice received the coveted Hugo award for best professional science fiction artist, in 1977 and 1978.
With the rebirth of STAR TREK, beginning with STAR TREK: THE NEXT GENERATION, Rick was one of the first employees hired to update the STAR TREK universe. He created new spacecraft, tricorders, phasers, and hundreds of other props and set pieces. Using pencil, pen, and computer, Rick added STAR TREK: DEEP SPACE NINE and STAR TREK: VOYAGER to his spacecraft inventory, and kept his hand in real space design with Voyager’s Ares IV Mars orbiter (blessed by planetary scientist Dr. Bruce Murray). Rick contributed graphic designs for the STAR TREK NEMESIS feature film, including the Romulan bird-of-prey sculpture and Senate chamber floor. He also provided computer playback graphics and animation elements for Steven Soderbergh’s Solaris, and is at work on a variety of freelance projects related to spaceflight and space hardware modeling.
BEN ROBINSON has been writing about STAR TREK for more than 15 years. He co-authored the Haynes Manual for the U.S.S. Enterprise, and was editor of the UK’s hugely successful STAR TREK Fact Files before moving on to edit (and write) STAR TREK: The Magazine, which ran from 1999 to 2003 in the US. Along the way he has interviewed almost everyone involved in the STAR TREK TV series and movies, and written about every aspect of the STAR TREK universe.
ADAM “MOJO” LEBOWITZ has been working professionally as a visual effects artist and supervisor since 1992. His proverbial ‘big break’ was as an assistant animator on the television series Babylon 5, a milestone in visual FX for being the first production in history to use computer-generated imagery in place of traditional plastic models and film cameras. Following B5, Mojo continued on to STAR TREK: VOYAGER, DEEP SPACE NINE and the acclaimed reboot of Battlestar Galactica (for which he earned an Emmy Award). In his spare time he created the wildly successful Ships of the Line calendar series and still enjoys nothing better than sipping an ice-cold root beer float while designing cool new spaceship pictures (much like the ones in this very book). Check out his infamous ‘Darth Mojo’ blog on Wordpress for the latest!
ED GIDDINGS has been involved with STAR TREK artwork for several years. He modeled and textured a version of the latest U.S.S. Enterprise to be used as printed artwork. He was also involved with the artwork created for STAR TREK: The Experience – Borg Invasion 4D and has also had artwork printed in various STAR TREK publications over the past few years. He wishes to give special thanks to Mojo for a great deal of invaluable advice.
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ISBN 978-1-4516-9590-8
ISBN 978-1476-72568-0 (ebook)